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ElTata authored
- Fight module became Action - there is 3 actions available : fight/mystic/steal - everywhere there was initially a fight, now one of these 3 is chosen - the choice is random, ponderated with stats of player - for each action, classes have one method for atk and one for defense - actions are atk of attacker vs defense of defenser (same base calcul, but with stats linked to the action) - fight action -> attacker reduce/increase TTL if win/lose (critic: defenser increase TTL) - mystic action -> attacker exchange TTL with defender (critic: lose even more TTL with no impact on defenser) - steal action -> steal an item if victory (may be a worst item than ours) or decrease item capacity (if lose) (critic: steal the best item of defender) - the atk/def of base classe use all stats in a balanced and cyclic way - itemsum is modified by str stat (used on every action) - level of item found is modified by wis stat - (almost) all TTL modifications are affected by cha stat - diverse info commands prints more info, errors fixed - other stuff, probably...
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