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- Téléchargements
classes wip:
- Fight module became Action - there is 3 actions available : fight/mystic/steal - everywhere there was initially a fight, now one of these 3 is chosen - the choice is random, ponderated with stats of player - for each action, classes have one method for atk and one for defense - actions are atk of attacker vs defense of defenser (same base calcul, but with stats linked to the action) - fight action -> attacker reduce/increase TTL if win/lose (critic: defenser increase TTL) - mystic action -> attacker exchange TTL with defender (critic: lose even more TTL with no impact on defenser) - steal action -> steal an item if victory (may be a worst item than ours) or decrease item capacity (if lose) (critic: steal the best item of defender) - the atk/def of base classe use all stats in a balanced and cyclic way - itemsum is modified by str stat (used on every action) - level of item found is modified by wis stat - (almost) all TTL modifications are affected by cha stat - diverse info commands prints more info, errors fixed - other stuff, probably...
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Affichage de
- Irpg/Action.pm 475 ajouts, 0 suppressionIrpg/Action.pm
- Irpg/Admin.pm 1 ajout, 10 suppressionsIrpg/Admin.pm
- Irpg/Classes/Farmer.pm 60 ajouts, 15 suppressionsIrpg/Classes/Farmer.pm
- Irpg/Classes/Mage.pm 0 ajout, 10 suppressionsIrpg/Classes/Mage.pm
- Irpg/Classes/Thief.pm 0 ajout, 10 suppressionsIrpg/Classes/Thief.pm
- Irpg/Classes/Warrior.pm 0 ajout, 10 suppressionsIrpg/Classes/Warrior.pm
- Irpg/Event.pm 40 ajouts, 24 suppressionsIrpg/Event.pm
- Irpg/Fight.pm 0 ajout, 295 suppressionsIrpg/Fight.pm
- Irpg/Main.pm 12 ajouts, 9 suppressionsIrpg/Main.pm
- Irpg/Quest.pm 5 ajouts, 2 suppressionsIrpg/Quest.pm
- Irpg/Users.pm 9 ajouts, 8 suppressionsIrpg/Users.pm
- Irpg/Utils.pm 4 ajouts, 4 suppressionsIrpg/Utils.pm
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