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Valider c5a808fd rédigé par Pavel Krisys Verbel's avatar Pavel Krisys Verbel
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Commit intermédiaire - > Version avec BulletFactory, écran de menu et de Game Over

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avec 852 ajouts et 75 suppressions
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour {
[SerializeField]
private MoveableManager moveableManager;
[SerializeField]
private ShooterManager shooterManager;
// Update is called once per frame
void Update ()
{
if(moveableManager)
{
Vector3 moveDirection = new Vector3(0, 0, 0);
if(Input.GetKey(KeyCode.Z))
{
moveDirection += new Vector3(0, 1, 0);
}
if(Input.GetKey(KeyCode.S))
{
moveDirection += new Vector3(0, -1, 0);
}
if (Input.GetKey(KeyCode.Q))
{
moveDirection += new Vector3(-1, 0, 0);
}
if (Input.GetKey(KeyCode.D))
{
moveDirection += new Vector3(1, 0, 0);
}
moveableManager.Move(moveDirection);
}
if(shooterManager)
{
if(Input.GetKey(KeyCode.Space))
{
shooterManager.Shoot(new Vector3(1, 0, 0));
}
}
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ShooterManager : MonoBehaviour
{
[SerializeField]
private GameObject bullet;
[SerializeField]
public float timeBetweenBullets = 0.5f;
[SerializeField]
private bool player = false;
private float lastBulletTime = float.NegativeInfinity;
public void Shoot(Vector3 shootDirection)
{
if(Time.time > lastBulletTime + timeBetweenBullets)
{
GameObject newBullet = Instantiate(bullet);
BulletManager newBulletManager = newBullet.GetComponent<BulletManager>();
if (newBulletManager)
{
newBulletManager.direction = shootDirection;
newBulletManager.player = player;
}
newBullet.transform.position = transform.position;
lastBulletTime = Time.time;
}
}
}
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