Skip to content
GitLab
Explorer
Connexion
Navigation principale
Rechercher ou aller à…
Projet
lektor
Gestion
Activité
Membres
Labels
Programmation
Tickets
Tableaux des tickets
Jalons
Code
Requêtes de fusion
Dépôt
Branches
Validations
Étiquettes
Graphe du dépôt
Comparer les révisions
Compilation
Pipelines
Jobs
Planifications de pipeline
Artéfacts
Aide
Aide
Support
Documentation de GitLab
Comparer les forfaits GitLab
Forum de la communauté
Contribuer à GitLab
Donner votre avis
Raccourcis clavier
?
Extraits de code
Groupes
Projets
Afficher davantage de fils d'Ariane
Kubat
lektor
Validations
b6189d59
Vérifiée
Valider
b6189d59
rédigé
5 years ago
par
Kubat
Parcourir les fichiers
Options
Téléchargements
Correctifs
Plain Diff
Volatile for things that are multithreaded
parent
93673b8d
Aucune branche associée trouvée
Branches contenant la validation
Aucune étiquette associée trouvée
1 requête de fusion
!57
Resolve "SDL2 module"
Modifications
1
Masquer les modifications d'espaces
En ligne
Côte à côte
Affichage de
1 fichier modifié
src/module/module_sdl2.c
+31
-32
31 ajouts, 32 suppressions
src/module/module_sdl2.c
avec
31 ajouts
et
32 suppressions
src/module/module_sdl2.c
+
31
−
32
Voir le fichier @
b6189d59
...
...
@@ -18,17 +18,17 @@
#define WIDTH 400
#define HEIGHT 200
static
Uint32
wakeup_on_mpv_render_update
,
wakeup_on_mpv_events
;
static
volatile
Uint32
wakeup_on_mpv_render_update
,
wakeup_on_mpv_events
;
struct
module_sdl2_window
{
/* Related to SDL2 */
SDL_Window
*
window
;
SDL_GLContext
glcontext
;
volatile
SDL_Window
*
window
;
volatile
SDL_GLContext
glcontext
;
int
is_fullscreen
;
/* Mpv related */
mpv_handle
*
mpv
;
mpv_render_context
*
mpv_gl
;
volatile
mpv_handle
*
mpv
;
volatile
mpv_render_context
*
mpv_gl
;
volatile
int
mpv_time_pos
;
// Don't write it in the database //
volatile
int
mpv_duration
;
// Because don't need to be persistent //
...
...
@@ -44,8 +44,8 @@ struct module_sdl2_window {
static
void
*
sdl_thread__
(
struct
lkt_thread_arg
*
arg
)
{
struct
lkt_win
*
win
=
arg
->
args
;
struct
lkt_thread
*
self
=
arg
->
self
;
struct
lkt_win
*
const
win
=
arg
->
args
;
struct
lkt_thread
*
self
=
arg
->
self
;
struct
module_sdl2_window
*
sdl2
=
win
->
window
;
SDL_Event
event
;
uint64_t
flags
,
redraw
=
0
;
...
...
@@ -56,7 +56,7 @@ sdl_thread__(struct lkt_thread_arg *arg)
fprintf
(
stderr
,
" * Started SDL thread
\n
"
);
loop:
RETURN_UNLESS
(
SDL_WaitEvent
(
&
event
),
"Failed to wait SDL event"
,
NULL
);
SDL_PollEvent
(
&
event
);
switch
(
event
.
type
)
{
case
SDL_QUIT
:
...
...
@@ -71,16 +71,16 @@ loop:
case
SDL_KEYDOWN
:
if
(
event
.
key
.
keysym
.
sym
==
SDLK_SPACE
)
{
const
char
*
cmd_pause
[]
=
{
"cycle"
,
"pause"
,
NULL
};
mpv_command_async
(
sdl2
->
mpv
,
0
,
cmd_pause
);
mpv_command_async
(
(
mpv_handle
*
)
sdl2
->
mpv
,
0
,
cmd_pause
);
}
break
;
case
SDL_KEYUP
:
if
(
event
.
key
.
keysym
.
sym
==
SDLK_F11
)
{
if
(
sdl2
->
is_fullscreen
)
SDL_SetWindowFullscreen
(
sdl2
->
window
,
0
);
SDL_SetWindowFullscreen
(
(
SDL_Window
*
)
sdl2
->
window
,
0
);
else
SDL_SetWindowFullscreen
(
sdl2
->
window
,
SDL_WINDOW_FULLSCREEN
);
SDL_SetWindowFullscreen
(
(
SDL_Window
*
)
sdl2
->
window
,
SDL_WINDOW_FULLSCREEN
);
/* May use SDL_WINDOW_FULLSCREEN_DESKTOP, need to check. */
sdl2
->
is_fullscreen
=
1
-
sdl2
->
is_fullscreen
;
}
...
...
@@ -88,17 +88,17 @@ loop:
default:
if
(
event
.
type
==
wakeup_on_mpv_render_update
)
{
flags
=
mpv_render_context_update
(
sdl2
->
mpv_gl
);
flags
=
mpv_render_context_update
(
(
mpv_render_context
*
)
sdl2
->
mpv_gl
);
if
(
flags
&
MPV_RENDER_UPDATE_FRAME
)
redraw
=
1
;
if
(
event
.
type
==
wakeup_on_mpv_events
)
sdl2
->
mpv_wakeup
=
1
;
}
/* Handle mpv events are not done here. */
if
(
event
.
type
==
wakeup_on_mpv_events
)
sdl2
->
mpv_wakeup
=
1
;
}
if
(
redraw
)
{
SDL_GetWindowSize
(
sdl2
->
window
,
&
w
,
&
h
);
SDL_GetWindowSize
(
(
SDL_Window
*
)
sdl2
->
window
,
&
w
,
&
h
);
/* Specify the default framebuffer (0) as target. This will
render onto the entire screen. If you want to show the video
in a smaller rectangle or apply fancy transformations, you'll
...
...
@@ -115,8 +115,8 @@ loop:
}
},
{
0
}
};
mpv_render_context_render
(
sdl2
->
mpv_gl
,
params
);
SDL_GL_SwapWindow
(
sdl2
->
window
);
mpv_render_context_render
(
(
mpv_render_context
*
)
sdl2
->
mpv_gl
,
params
);
SDL_GL_SwapWindow
(
(
SDL_Window
*
)
sdl2
->
window
);
redraw
=
0
;
}
goto
loop
;
/* A loop without indentation. */
...
...
@@ -226,12 +226,12 @@ module_sdl2_new(struct lkt_win *const win)
sdl2
->
window
=
SDL_CreateWindow
(
"lektord"
,
SDL_WINDOWPOS_CENTERED
,
SDL_WINDOWPOS_CENTERED
,
WIDTH
,
HEIGHT
,
SDL_WINDOW_OPENGL
|
SDL_WINDOW_SHOWN
|
SDL_WINDOW_RESIZABLE
);
RETURN_UNLESS
(
sdl2
->
window
,
"Failed to create the window"
,
false
);
sdl2
->
glcontext
=
SDL_GL_CreateContext
(
sdl2
->
window
);
sdl2
->
glcontext
=
SDL_GL_CreateContext
(
(
SDL_Window
*
)
sdl2
->
window
);
RETURN_UNLESS
(
sdl2
->
glcontext
,
"Failed to create the SDL context"
,
false
);
}
/* Init mpv here */
RETURN_IF
(
init_mpv__
(
&
sdl2
->
mpv
),
"Failed to init mpv"
,
false
);
RETURN_IF
(
init_mpv__
(
(
mpv_handle
**
)
&
sdl2
->
mpv
),
"Failed to init mpv"
,
false
);
mpv_render_param
params
[]
=
{
{
MPV_RENDER_PARAM_API_TYPE
,
MPV_RENDER_API_TYPE_OPENGL
},
...
...
@@ -252,10 +252,11 @@ module_sdl2_new(struct lkt_win *const win)
};
/* Init mpv_gl here */
RETURN_IF
(
init_mpv_gl__
(
sdl2
->
mpv
,
&
sdl2
->
mpv_gl
,
params
),
"Failed to init mpv_gl"
,
false
);
RETURN_IF
(
init_mpv_gl__
((
mpv_handle
*
)
sdl2
->
mpv
,
(
mpv_render_context
**
)
&
sdl2
->
mpv_gl
,
params
),
"Failed to init mpv_gl"
,
false
);
/* Finish */
SDL_SetWindowTitle
(
sdl2
->
window
,
"Lektord"
);
SDL_SetWindowTitle
(
(
SDL_Window
*
)
sdl2
->
window
,
"Lektord"
);
SDL_DisableScreenSaver
();
win
->
window
=
sdl2
;
...
...
@@ -266,7 +267,7 @@ module_sdl2_new(struct lkt_win *const win)
arg
->
args
=
win
;
sdl2
->
launched
=
1
;
RETURN_IF
(
lkt_th_new
(
&
sdl2
->
self
,
LKT_DEFAULT_LIST_SIZE
,
sdl_thread__
,
arg
),
"Failed to launch the SDL thread"
,
false
);
"Failed to launch the SDL thread"
,
false
);
}
return
true
;
...
...
@@ -284,16 +285,16 @@ module_sdl2_free(struct lkt_win *const win)
{
RETURN_UNLESS
(
win
&&
win
->
window
,
"Invalid arguments"
,
NOTHING
);
struct
module_sdl2_window
*
sdl2
=
win
->
window
;
mpv_render_context_free
(
sdl2
->
mpv_gl
);
mpv_render_context_free
(
(
mpv_render_context
*
)
sdl2
->
mpv_gl
);
sdl2
->
mpv_gl
=
NULL
;
lmpv_free
(
&
sdl2
->
mpv
);
lmpv_free
(
(
mpv_handle
**
)
&
sdl2
->
mpv
);
}
bool
module_sdl2_toggle_pause
(
struct
lkt_win
*
const
win
)
{
RETURN_UNLESS
(
win
&&
win
->
window
,
"Invalid arguments"
,
false
);
return
!
lmpv_toggle_pause
(((
struct
module_sdl2_window
*
)
win
->
window
)
->
mpv
);
return
!
lmpv_toggle_pause
(
(
mpv_handle
*
)
((
struct
module_sdl2_window
*
)
win
->
window
)
->
mpv
);
}
bool
...
...
@@ -301,7 +302,7 @@ module_sdl2_load_file(struct lkt_win *const win, const char *filepath)
{
RETURN_UNLESS
(
win
&&
win
->
window
,
"Invalid arguments"
,
false
);
struct
module_sdl2_window
*
sdl2
=
win
->
window
;
bool
ret
=
!
lmpv_load_file
(
sdl2
->
mpv
,
filepath
);
bool
ret
=
!
lmpv_load_file
(
(
mpv_handle
*
)
sdl2
->
mpv
,
filepath
);
sdl2
->
mpv_duration
=
0
;
sdl2
->
mpv_time_pos
=
0
;
return
ret
;
...
...
@@ -311,7 +312,7 @@ bool
module_sdl2_set_volume
(
struct
lkt_win
*
const
win
,
int
vol
)
{
RETURN_UNLESS
(
win
&&
win
->
window
,
"Invalid arguments"
,
false
);
return
!
lmpv_set_volume
(((
struct
module_sdl2_window
*
)
win
->
window
)
->
mpv
,
vol
);
return
!
lmpv_set_volume
(
(
mpv_handle
*
)
((
struct
module_sdl2_window
*
)
win
->
window
)
->
mpv
,
vol
);
}
bool
...
...
@@ -337,10 +338,8 @@ module_sdl2_handle_events(struct lkt_win *const win, sqlite3 *db, enum mpd_idle_
RETURN_UNLESS
(
sdl2
,
"Can't handle events from a NULL window"
,
false
);
if
(
sdl2
->
mpv_wakeup
)
{
sdl2
->
mpv_wakeup
=
0
;
return
!
lmpv_handle
(
win
,
sdl2
->
mpv
,
db
,
mpd_idle_events
,
(
int
*
)
&
sdl2
->
mpv_time_pos
,
(
int
*
)
&
sdl2
->
mpv_duration
);
}
else
return
!
lmpv_handle
(
win
,
(
mpv_handle
*
)
sdl2
->
mpv
,
db
,
mpd_idle_events
,
(
int
*
)
&
sdl2
->
mpv_time_pos
,
(
int
*
)
&
sdl2
->
mpv_duration
);
}
else
return
true
;
}
Ce diff est replié.
Cliquez pour l'agrandir.
Aperçu
0%
Chargement en cours
Veuillez réessayer
ou
joindre un nouveau fichier
.
Annuler
You are about to add
0
people
to the discussion. Proceed with caution.
Terminez d'abord l'édition de ce message.
Enregistrer le commentaire
Annuler
Veuillez vous
inscrire
ou vous
se connecter
pour commenter