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module_sdl2.c 10,28 Kio
#define _POSIX_C_SOURCE 200809L
#include <lektor/module/module_sdl2.h>
#include <lektor/module/mpv.h>
#include <lektor/macro.h>
#include <lektor/defines.h>
#include <lektor/thread.h>
#include <sched.h>
#include <string.h>
#include <unistd.h>
#include <stdlib.h>
#include <stdio.h>
#include <SDL.h>
#include <mpv/render_gl.h>
#include <mpv/client.h>
#define WIDTH 400
#define HEIGHT 200
static volatile Uint32 wakeup_on_mpv_render_update, wakeup_on_mpv_events;
struct module_sdl2_window {
/* Related to SDL2 */
volatile SDL_Window *window;
volatile SDL_GLContext glcontext;
int is_fullscreen;
/* Mpv related */
volatile mpv_handle *mpv;
volatile mpv_render_context *mpv_gl;
volatile int mpv_time_pos; /* Don't write it in the database */
volatile int mpv_duration; /* Because don't need to be persistent */
/* Thread related */
pthread_mutex_t mtx;
struct lkt_thread self;
volatile int launched; /* SDL you sucks */
};
/* Private functions. */
static inline void *
get_proc_address_mpv(void *fn_ctx, const char *name)
{
(void) fn_ctx;
return SDL_GL_GetProcAddress(name);
}
static inline void
on_mpv_events(void *ctx)
{
(void) ctx;
SDL_Event event = { .type = wakeup_on_mpv_events };
SDL_PushEvent(&event);
}
static inline void
on_mpv_render_update(void *ctx)
{
(void) ctx;
SDL_Event event = { .type = wakeup_on_mpv_render_update };
SDL_PushEvent(&event);
}
static inline bool
init_mpv__(mpv_handle **ctx)
{
*ctx = lmpv_prepare();
int status;
RETURN_IF((status = mpv_initialize(*ctx)) < 0, mpv_error_string(status), 1);
RETURN_UNLESS(lmpv_observe_properties(*ctx), "Observe properties failed", 1);
return 0;
}
static inline bool
init_mpv_gl__(mpv_handle *mpv, mpv_render_context **mpv_gl, mpv_render_param *params)
{
int status;
RETURN_IF((status = mpv_render_context_create(mpv_gl, mpv, params)) < 0,
mpv_error_string(status), 1);
wakeup_on_mpv_render_update = SDL_RegisterEvents(1);
wakeup_on_mpv_events = SDL_RegisterEvents(1);
if (wakeup_on_mpv_render_update == (Uint32) - 1 ||
wakeup_on_mpv_events == (Uint32) - 1) {
fprintf(stderr, " . init_mpv_gl__: Failed to register events\n");
return 1;
}
mpv_set_wakeup_callback(mpv, on_mpv_events, NULL);
mpv_render_context_set_update_callback(*mpv_gl, on_mpv_render_update, NULL);
return 0;
}
/* Thread related functions */
static void *
sdl_thread__(struct lkt_thread_arg *arg)
{
volatile struct lkt_win *const win = arg->args;
volatile struct module_sdl2_window *sdl2 = win->window;
SDL_Event event;
uint64_t flags;
int w, h, redraw = 0;
free(arg);
/* Init the SDL window
Yeah, SDL you sucks */
SDL_SetHint(SDL_HINT_NO_SIGNAL_HANDLERS, "no"); /* It seems that sdl sucks. */
RETURN_IF(SDL_Init(SDL_INIT_VIDEO) < 0, "Failed to init SDL", NULL);
sdl2->window = SDL_CreateWindow("lektord", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
WIDTH, HEIGHT, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
RETURN_UNLESS(sdl2->window, "Failed to create the window", NULL);
sdl2->glcontext = SDL_GL_CreateContext((SDL_Window *) sdl2->window);
RETURN_UNLESS(sdl2->glcontext, "Failed to create the SDL context", NULL);
/* Init mpv here */
RETURN_IF(init_mpv__((mpv_handle **) & sdl2->mpv),
"Failed to init mpv", false);
mpv_render_param params[] = {
{ MPV_RENDER_PARAM_API_TYPE, MPV_RENDER_API_TYPE_OPENGL },
{
MPV_RENDER_PARAM_OPENGL_INIT_PARAMS, &(mpv_opengl_init_params)
{
.get_proc_address = get_proc_address_mpv,
}
},
{
// Can't use mpv_command with that thing, should change to mpv_command_async
MPV_RENDER_PARAM_ADVANCED_CONTROL, &(int)
{
1
}
},
{0}
};
RETURN_IF(init_mpv_gl__((mpv_handle *) sdl2->mpv, (mpv_render_context **) &sdl2->mpv_gl, params),
"Failed to init mpv_gl", false);
while (!sdl2->launched)
sched_yield();
fprintf(stderr, " * Started SDL thread\n");
loop:
if (SDL_PollEvent(&event))
sched_yield();
switch (event.type) {
case SDL_QUIT:
break;
case SDL_WINDOWEVENT:
if (event.window.event == SDL_WINDOWEVENT_EXPOSED)
redraw = 1;
break;
case SDL_KEYDOWN:
if (event.key.keysym.sym == SDLK_SPACE) {
const char *cmd_pause[] = { "cycle", "pause", NULL };
mpv_command_async((mpv_handle *) sdl2->mpv, 0, cmd_pause);
}
break;
case SDL_KEYUP:
if (event.key.keysym.sym == SDLK_F11) {
if (sdl2->is_fullscreen)
SDL_SetWindowFullscreen((SDL_Window *) sdl2->window, 0);
else
SDL_SetWindowFullscreen((SDL_Window *) sdl2->window, SDL_WINDOW_FULLSCREEN);
/* May use SDL_WINDOW_FULLSCREEN_DESKTOP, need to check. */
sdl2->is_fullscreen = 1 - sdl2->is_fullscreen;
}
break;
default:
if (event.type == wakeup_on_mpv_render_update) {
flags = mpv_render_context_update((mpv_render_context *) sdl2->mpv_gl);
if (flags & MPV_RENDER_UPDATE_FRAME)
redraw = 1;
}
}
if (redraw) {
SDL_GetWindowSize((SDL_Window *) sdl2->window, &w, &h);
/* Specify the default framebuffer (0) as target. This will
render onto the entire screen. If you want to show the video
in a smaller rectangle or apply fancy transformations, you'll
need to render into a separate FBO and draw it manually. */
mpv_render_param params[] = { {
MPV_RENDER_PARAM_OPENGL_FBO, &(mpv_opengl_fbo)
{
.fbo = 0, .w = w, .h = h,
}
}, {
MPV_RENDER_PARAM_FLIP_Y, &(int)
{
1
}
}, {0}
};
mpv_render_context_render((mpv_render_context *) sdl2->mpv_gl, params);
SDL_GL_SwapWindow((SDL_Window *) sdl2->window);
redraw = 0;
}
goto loop; /* A loop without indentation. */
}
/* Exported functions */
extern int
module_set_function(void *arg__, void *handle__)
{
RETURN_UNLESS(arg__ && handle__, "Invalid argument", 1);
struct lkt_win *win = (struct lkt_win *) arg__;
win->new = module_sdl2_new;
win->close = module_sdl2_close;
win->free = module_sdl2_free;
win->toggle_pause = module_sdl2_toggle_pause;
win->load_file = module_sdl2_load_file;
win->set_volume = module_sdl2_set_volume;
win->get_duration = module_sdl2_get_duration;
win->get_elapsed = module_sdl2_get_elapsed;
win->handle_events = module_sdl2_handle_events;
win->handle = handle__;
return 0;
}
bool
module_sdl2_new(struct lkt_win *const win)
{
RETURN_UNLESS(win, "Invalid arguments", false);
if (win->window == NULL) {
win->window = calloc(1, sizeof(struct module_sdl2_window));
RETURN_UNLESS(win->window, "Out of memory", false);
memset(win->window, 0, sizeof(struct module_sdl2_window));
/* Yeah, this is how it is done. */
pthread_mutex_t mtx = PTHREAD_MUTEX_INITIALIZER;
((struct module_sdl2_window *) win->window)->mtx = mtx;
/* Start the SDL thread */
struct lkt_thread_arg *arg = calloc(1, sizeof(struct lkt_thread_arg));
RETURN_UNLESS(arg, "Out of memory", false);
arg->args = win;
RETURN_IF(lkt_th_new(&((struct module_sdl2_window *) win->window)->self,
LKT_DEFAULT_LIST_SIZE, sdl_thread__, arg),
"Failed to launch the SDL thread", false);
}
/* Finish */
SDL_SetWindowTitle((SDL_Window *) ((struct module_sdl2_window *) win->window)->window, "Lektord");
SDL_DisableScreenSaver();
((struct module_sdl2_window *) win->window)->launched = 1;
return true;
}
void
module_sdl2_close(struct lkt_win *const win)
{
RETURN_UNLESS(win && win->window, "Invalid arguments", NOTHING);
struct module_sdl2_window *sdl2 = win->window;
RETURN_UNLESS(sdl2->mpv, "Missing mpv ctx", NOTHING);
static const char *cmd[] = { "stop", NULL };
mpv_command_async((mpv_handle *) sdl2->mpv, 0, cmd);
/* TODO: make the SDL window background be black. */
}
void
module_sdl2_free(struct lkt_win *const win)
{
RETURN_UNLESS(win && win->window, "Invalid arguments", NOTHING);
struct module_sdl2_window *sdl2 = win->window;
mpv_render_context_free((mpv_render_context *) sdl2->mpv_gl);
sdl2->mpv_gl = NULL;
lmpv_free((mpv_handle **) &sdl2->mpv);
}
bool
module_sdl2_toggle_pause(struct lkt_win *const win)
{
RETURN_UNLESS(win && win->window, "Invalid arguments", false);
return ! lmpv_toggle_pause((mpv_handle *) ((struct module_sdl2_window *) win->window)->mpv);
}
bool
module_sdl2_load_file(struct lkt_win *const win, const char *filepath)
{
RETURN_UNLESS(win && win->window, "Invalid arguments", false);
struct module_sdl2_window *sdl2 = win->window;
bool ret = ! lmpv_load_file((mpv_handle *) sdl2->mpv, filepath);
sdl2->mpv_duration = 0;
sdl2->mpv_time_pos = 0;
return ret;
}
bool
module_sdl2_set_volume(struct lkt_win *const win, int vol)
{
RETURN_UNLESS(win && win->window, "Invalid arguments", false);
return ! lmpv_set_volume((mpv_handle *) ((struct module_sdl2_window *) win->window)->mpv, vol);
}
bool
module_sdl2_get_duration(struct lkt_win *const win, int *dur_sec)
{
RETURN_UNLESS(win && win->window, "Invalid arguments", false);
*dur_sec = ((struct module_sdl2_window *) win->window)->mpv_duration;
return true;
}
bool
module_sdl2_get_elapsed(struct lkt_win *const win, int *elapsed_sec)
{
RETURN_UNLESS(win && win->window, "Invalid arguments", false);
*elapsed_sec = ((struct module_sdl2_window *) win->window)->mpv_time_pos;
return true;
}
bool
module_sdl2_handle_events(struct lkt_win *const win, sqlite3 *db, enum mpd_idle_flag *mpd_idle_events)
{
struct module_sdl2_window *sdl2 = win->window;
RETURN_UNLESS(sdl2, "Can't handle events from a NULL window", false);
return ! lmpv_handle(win, (mpv_handle *) sdl2->mpv, db, mpd_idle_events,
(int *) &sdl2->mpv_time_pos, (int *) &sdl2->mpv_duration);
}