ImGui::Text("Application average %.3f ms/frame (%.1f FPS)",1000.0f/ImGui::GetIO().Framerate,ImGui::GetIO().Framerate);
ImGui::End();
}
ImGui::SliderFloat("float",&f,0.0f,1.0f);// Edit 1 float using a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color",(float*)&clear_color);// Edit 3 floats representing a color
// 3. Show another simple window.
if(show_another_window)
{
ImGui::Begin("Another Window",&show_another_window);// Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
ImGui::Text("Hello from another window!");
if(ImGui::Button("Close Me"))
show_another_window=false;
ImGui::End();
}
if(ImGui::Button("Button"))// Buttons return true when clicked (most widgets return true when edited/activated)
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)",1000.0f/ImGui::GetIO().Framerate,ImGui::GetIO().Framerate);
ImGui::End();
}
DeInit();
// 3. Show another simple window.
if(show_another_window)
{
ImGui::Begin("Another Window",&show_another_window);// Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)