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MainWindow.h

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  • MainWindow.h 822 o
    #pragma once
    
    #include "imgui.h"
    #include "imgui_impl_sdl.h"
    #include "imgui_impl_opengl3.h"
    #include <memory>
    #include <SDL.h>
    #include <mpv/client.h>
    #include <mpv/render_gl.h>
    #include <GL/gl3w.h>
    
    class MainWindow
    {
    private:
        bool show_demo_window;
        bool show_another_window;
        ImVec4 clear_color;
        mpv_render_context *mpv_gl;
        mpv_handle *mpv;
    
        SDL_WindowFlags window_flags;
        SDL_Window* window;
        SDL_GLContext gl_context;
        ImGuiIO *io;
        ImGuiStyle *style;
    
        static Uint32 wakeup_on_mpv_render_update, wakeup_on_mpv_events; /* Need to be static */
        static std::shared_ptr<MainWindow> self;
    
        MainWindow(void);
        void DeInit(void);
    
    public:
        void Main(void);
    
        static void Init(void);
    
        static inline std::shared_ptr<MainWindow>& GetInstance(void) { return self; }
    };