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auto4_lua_dialog.cpp

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  • auto4_lua_dialog.cpp 22,37 Kio
    // Copyright (c) 2006, 2007, Niels Martin Hansen
    // All rights reserved.
    //
    // Redistribution and use in source and binary forms, with or without
    // modification, are permitted provided that the following conditions are met:
    //
    //   * Redistributions of source code must retain the above copyright notice,
    //     this list of conditions and the following disclaimer.
    //   * Redistributions in binary form must reproduce the above copyright notice,
    //     this list of conditions and the following disclaimer in the documentation
    //     and/or other materials provided with the distribution.
    //   * Neither the name of the Aegisub Group nor the names of its contributors
    //     may be used to endorse or promote products derived from this software
    //     without specific prior written permission.
    //
    // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
    // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
    // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
    // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
    // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
    // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    // POSSIBILITY OF SUCH DAMAGE.
    //
    // Aegisub Project http://www.aegisub.org/
    //
    // $Id$
    
    /// @file auto4_lua_dialog.cpp
    /// @brief Lua 5.1-based scripting engine (configuration-dialogue interface)
    /// @ingroup scripting
    ///
    
    
    #include "config.h"
    
    #ifdef WITH_AUTO4_LUA
    
    #ifndef AGI_PRE
    #include <assert.h>
    
    #include <wx/button.h>
    #include <wx/checkbox.h>
    #include <wx/combobox.h>
    #include <wx/gbsizer.h>
    #include <wx/log.h>
    #include <wx/panel.h>
    #include <wx/spinctrl.h>
    #include <wx/tokenzr.h>
    #include <wx/validate.h>
    #include <wx/window.h>
    #endif
    
    #include "ass_style.h"
    #include "auto4_lua.h"
    #include "colour_button.h"
    #include "string_codec.h"
    #include "utils.h"
    
    // These must be after the headers above.
    #ifdef __WINDOWS__
    #include "../../contrib/lua51/src/lualib.h"
    #include "../../contrib/lua51/src/lauxlib.h"
    #else
    #include <lualib.h>
    #include <lauxlib.h>
    #endif
    
    
    /// DOCME
    namespace Automation4 {
    
    
    	// LuaConfigDialogControl
    
    
    	/// @brief DOCME
    	/// @param L 
    	///
    	LuaConfigDialogControl::LuaConfigDialogControl(lua_State *L)
    	{
    		// Assume top of stack is a control table (don't do checking)
    
    		lua_getfield(L, -1, "name");
    		if (lua_isstring(L, -1)) {
    			name = wxString(lua_tostring(L, -1), wxConvUTF8);
    		} else {
    			name = _T("");
    		}
    		lua_pop(L, 1);
    
    		lua_getfield(L, -1, "x");
    		if (lua_isnumber(L, -1)) {
    			x = lua_tointeger(L, -1);
    			if (x < 0) x = 0;
    		} else {
    			x = 0;
    		}
    		lua_pop(L, 1);
    
    		lua_getfield(L, -1, "y");
    		if (lua_isnumber(L, -1)) {
    			y = lua_tointeger(L, -1);
    			if (y < 0) y = 0;
    		} else {
    			y = 0;
    		}
    		lua_pop(L, 1);
    
    		lua_getfield(L, -1, "width");
    		if (lua_isnumber(L, -1)) {
    			width = lua_tointeger(L, -1);
    			if (width < 1) width = 1;
    		} else {
    			width = 1;
    		}
    		lua_pop(L, 1);
    
    		lua_getfield(L, -1, "height");
    		if (lua_isnumber(L, -1)) {
    			height = lua_tointeger(L, -1);
    			if (height < 1) height = 1;
    		} else {
    			height = 1;
    		}
    		lua_pop(L, 1);
    
    		lua_getfield(L, -1, "hint");
    		if (lua_isstring(L, -1)) {
    			hint = wxString(lua_tostring(L, -1), wxConvUTF8);
    		} else {
    			hint = _T("");
    		}
    		lua_pop(L, 1);
    
    		wxLogDebug(_T("created control: '%s', (%d,%d)(%d,%d), '%s'"), name.c_str(), x, y, width, height, hint.c_str());
    	}
    
    
    	/// DOCME
    	namespace LuaControl {
    
    		// Label
    
    
    		/// DOCME
    		/// @class Label
    		/// @brief DOCME
    		///
    		/// DOCME
    		class Label : public LuaConfigDialogControl {
    		public:
    
    			/// DOCME
    			wxString label;
    
    
    			/// @brief DOCME
    			/// @param L 
    			///
    			Label(lua_State *L)
    				: LuaConfigDialogControl(L)
    			{
    				lua_getfield(L, -1, "label");
    				label = wxString(lua_tostring(L, -1), wxConvUTF8);
    				lua_pop(L, 1);
    			}
    
    
    			/// @brief DOCME
    			///
    			virtual ~Label() { }
    
    			// Doesn't have a serialisable value so don't implement that sub-interface
    
    
    			/// @brief DOCME
    			/// @param parent 
    			/// @return 
    			///
    			wxControl *Create(wxWindow *parent)
    			{
    				return cw = new wxStaticText(parent, -1, label);
    			}
    
    
    			/// @brief DOCME
    			///
    			void ControlReadBack()
    			{
    				// Nothing here
    			}
    
    
    			/// @brief DOCME
    			/// @param L 
    			///
    			void LuaReadBack(lua_State *L)
    			{
    				// Label doesn't produce output, so let it be nil
    				lua_pushnil(L);
    			}
    		};
    
    
    		// Basic edit
    
    
    		/// DOCME
    		/// @class Edit
    		/// @brief DOCME
    		///
    		/// DOCME
    		class Edit : public LuaConfigDialogControl {
    		public:
    
    			/// DOCME
    			wxString text;
    
    
    			/// @brief DOCME
    			/// @param L 
    			///
    			Edit(lua_State *L)
    				: LuaConfigDialogControl(L)
    			{
    				// Undocumented behaviour, 'value' is also accepted as key for text,
    				// mostly so a text control can stand in for other things.
    				// This shouldn't be exploited and might change later.
    				lua_getfield(L, -1, "value");
    				if (lua_isnil(L, -1))
    				{
    					lua_pop(L, 1);
    					lua_getfield(L, -1, "text");
    				}
    				text = wxString(lua_tostring(L, -1), wxConvUTF8);
    				lua_pop(L, 1);
    			}
    
    
    			/// @brief DOCME
    			///
    			virtual ~Edit() { }
    
    
    			/// @brief DOCME
    			/// @return 
    			///
    			bool CanSerialiseValue()
    			{
    				return true;
    			}
    
    
    			/// @brief DOCME
    			/// @return 
    			///
    			wxString SerialiseValue()
    			{
    				return inline_string_encode(text);
    			}
    
    
    			/// @brief DOCME
    			/// @param serialised 
    			///
    			void UnserialiseValue(const wxString &serialised)
    			{
    				text = inline_string_decode(serialised);
    			}
    
    
    			/// @brief DOCME
    			/// @param parent 
    			/// @return 
    			///
    			wxControl *Create(wxWindow *parent)
    			{
    				cw = new wxTextCtrl(parent, -1, text, wxDefaultPosition, wxDefaultSize, 0);
    				cw->SetToolTip(hint);
    				return cw;
    			}
    
    
    			/// @brief DOCME
    			///
    			void ControlReadBack()
    			{
    				text = ((wxTextCtrl*)cw)->GetValue();
    			}
    
    
    			/// @brief DOCME
    			/// @param L 
    			///
    			void LuaReadBack(lua_State *L)
    			{
    				lua_pushstring(L, text.mb_str(wxConvUTF8));
    			}
    
    		};
    
    
    
    		/// DOCME
    		/// @class Color
    		/// @brief DOCME
    		///
    		/// DOCME
    		class Color : public LuaConfigDialogControl {
    		public:
    
    			/// DOCME
    			wxString text;
    
    
    			/// @brief DOCME
    			/// @param L 
    			///
    			Color(lua_State *L)
    				: LuaConfigDialogControl(L)
    			{
    				lua_getfield(L, -1, "value");
    				text = wxString(lua_tostring(L, -1), wxConvUTF8);
    				lua_pop(L, 1);
    			}
    
    
    			/// @brief DOCME
    			///
    			virtual ~Color() { }
    
    
    			/// @brief DOCME
    			/// @return 
    			///
    			bool CanSerialiseValue()
    			{
    				return true;
    			}
    
    
    			/// @brief DOCME
    			/// @return 
    			///
    			wxString SerialiseValue()
    			{
    				return inline_string_encode(text);
    			}
    
    
    			/// @brief DOCME
    			/// @param serialised 
    			///
    			void UnserialiseValue(const wxString &serialised)
    			{
    				text = inline_string_decode(serialised);
    			}
    
    
    			/// @brief DOCME
    			/// @param parent 
    			/// @return 
    			///
    			wxControl *Create(wxWindow *parent)
    			{
    				AssColor colour;
    				colour.Parse(text);
    				cw = new ColourButton(parent, -1, wxSize(50*width,10*height), colour.GetWXColor());
    				cw->SetToolTip(hint);
    				return cw;
    			}
    
    
    			/// @brief DOCME
    			///
    			void ControlReadBack()
    			{
    				text = ((ColourButton*)cw)->GetColour().GetAsString(wxC2S_HTML_SYNTAX);
    			}
    
    
    			/// @brief DOCME
    			/// @param L 
    			///
    			void LuaReadBack(lua_State *L)
    			{
    				lua_pushstring(L, text.mb_str(wxConvUTF8));
    			}
    
    		};
    
    
    		
    		// Multiline edit
    
    
    		/// DOCME
    		/// @class Textbox
    		/// @brief DOCME
    		///
    		/// DOCME
    		class Textbox : public Edit {
    		public:
    
    
    			/// @brief DOCME
    			/// @param L 
    			///
    			Textbox(lua_State *L)
    				: Edit(L)
    			{
    				// Nothing more
    			}
    
    
    			/// @brief DOCME
    			///
    			virtual ~Textbox() { }
    
    			// Same serialisation interface as single-line edit
    
    
    			/// @brief DOCME
    			/// @param parent 
    			/// @return 
    			///
    			wxControl *Create(wxWindow *parent)
    			{
    				cw = new wxTextCtrl(parent, -1, text, wxDefaultPosition, wxDefaultSize, wxTE_MULTILINE);
    				cw->SetMinSize(wxSize(0, 30));
    				cw->SetToolTip(hint);
    				return cw;
    			}
    
    		};
    
    
    		// Integer only edit
    
    
    		/// DOCME
    		/// @class IntEdit
    		/// @brief DOCME
    		///
    		/// DOCME
    		class IntEdit : public Edit {
    		public:
    
    			/// DOCME
    			int value;
    
    			/// DOCME
    			bool hasspin;
    
    			/// DOCME
    
    			/// DOCME
    			int min, max;
    
    
    			/// @brief DOCME
    			/// @param L 
    			///
    			IntEdit(lua_State *L)
    				: Edit(L)
    			{
    				lua_getfield(L, -1, "value");
    				value = lua_tointeger(L, -1);
    				lua_pop(L, 1);
    
    				hasspin = false;
    
    				lua_getfield(L, -1, "min");
    				if (!lua_isnumber(L, -1))
    					goto nospin;
    				min = lua_tointeger(L, -1);
    				lua_pop(L, 1);
    
    				lua_getfield(L, -1, "max");
    				if (!lua_isnumber(L, -1))
    					goto nospin;
    				max = lua_tointeger(L, -1);
    				lua_pop(L, 1);
    
    				hasspin = true;
    nospin:
    				if (!hasspin) {
    					lua_pop(L, 1);
    					// Assuming we are using a binary machine with finite word length,
    					// that represents integers as two's complement, this will get us
    					// the largest and smallest values representable by the int type.
    					max = (int)((~(unsigned int)0) >> 1);
    					min = ~max;
    				}
    			}
    
    
    			/// @brief DOCME
    			///
    			virtual ~IntEdit() { }
    
    
    			/// @brief DOCME
    			/// @return 
    			///
    			bool CanSerialiseValue()
    			{
    				return true;
    			}
    
    
    			/// @brief DOCME
    			/// @return 
    			///
    			wxString SerialiseValue()
    			{
    				return wxString::Format(_T("%d"), value);
    			}
    
    
    			/// @brief DOCME
    			/// @param serialised 
    			///
    			void UnserialiseValue(const wxString &serialised)
    			{
    				long tmp;
    				if (serialised.ToLong(&tmp))
    					value = tmp;
    			}
    
    
    			/// @brief DOCME
    			/// @param parent 
    			/// @return 
    			///
    			wxControl *Create(wxWindow *parent)
    			{
    				wxSpinCtrl *scw = new wxSpinCtrl(parent, -1, wxString::Format(_T("%d"), value), wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, min, max, value);
    				scw->SetToolTip(hint);
    				cw = scw;
    				return cw;
    			}
    
    
    			/// @brief DOCME
    			///
    			void ControlReadBack()
    			{
    				value = ((wxSpinCtrl*)cw)->GetValue();
    			}
    
    
    			/// @brief DOCME
    			/// @param L 
    			///
    			void LuaReadBack(lua_State *L)
    			{
    				lua_pushinteger(L, value);
    			}
    
    		};
    
    
    		// Float only edit
    
    
    		/// DOCME
    		/// @class FloatEdit
    		/// @brief DOCME
    		///
    		/// DOCME
    		class FloatEdit : public Edit {
    		public:
    
    			/// DOCME
    			float value;
    
    			/// DOCME
    			bool hasspin;
    
    			/// DOCME
    
    			/// DOCME
    			float min, max;
    			// FIXME: Can't support spin button atm
    
    
    			/// @brief DOCME
    			/// @param L 
    			///
    			FloatEdit(lua_State *L)
    				: Edit(L)
    			{
    				lua_getfield(L, -1, "value");
    				value = (float)lua_tonumber(L, -1);
    				lua_pop(L, 1);
    
    				// TODO: spin button support
    			}
    
    
    			/// @brief DOCME
    			///
    			virtual ~FloatEdit() { }
    
    
    			/// @brief DOCME
    			/// @return 
    			///
    			bool CanSerialiseValue()
    			{
    				return true;
    			}
    
    
    			/// @brief DOCME
    			/// @return 
    			///
    			wxString SerialiseValue()
    			{
    				return AegiFloatToString(value);
    			}
    
    
    			/// @brief DOCME
    			/// @param serialised 
    			///
    			void UnserialiseValue(const wxString &serialised)
    			{
    				double tmp;
    				if (serialised.ToDouble(&tmp))
    					value = (float)tmp;
    			}
    
    
    			/// DOCME
    			typedef wxValidator FloatTextValidator;
    
    			/// @brief DOCME
    			/// @param parent 
    			/// @return 
    			///
    			wxControl *Create(wxWindow *parent)
    			{
    				cw = new wxTextCtrl(parent, -1, AegiFloatToString(value), wxDefaultPosition, wxDefaultSize, 0); //, FloatTextValidator());
    				cw->SetToolTip(hint);
    				return cw;
    			}
    
    
    			/// @brief DOCME
    			///
    			void ControlReadBack()
    			{
    				double newval;
    				text = ((wxTextCtrl*)cw)->GetValue();
    				if (text.ToDouble(&newval)) {
    					value = newval;
    				}
    			}
    
    
    			/// @brief DOCME
    			/// @param L 
    			///
    			void LuaReadBack(lua_State *L)
    			{
    				lua_pushnumber(L, value);
    			}
    
    		};
    
    
    		// Dropdown
    
    
    		/// DOCME
    		/// @class Dropdown
    		/// @brief DOCME
    		///
    		/// DOCME
    		class Dropdown : public LuaConfigDialogControl {
    		public:
    
    			/// DOCME
    			wxArrayString items;
    
    			/// DOCME
    			wxString value;
    
    
    			/// @brief DOCME
    			/// @param L 
    			///
    			Dropdown(lua_State *L)
    				: LuaConfigDialogControl(L)
    			{
    				lua_getfield(L, -1, "value");
    				value = wxString(lua_tostring(L, -1), wxConvUTF8);
    				lua_pop(L, 1);
    
    				lua_getfield(L, -1, "items");
    				lua_pushnil(L);
    				while (lua_next(L, -2)) {
    					if (lua_isstring(L, -1)) {
    						items.Add(wxString(lua_tostring(L, -1), wxConvUTF8));
    					}
    					lua_pop(L, 1);
    				}
    				lua_pop(L, 1);
    			}
    
    
    			/// @brief DOCME
    			///
    			virtual ~Dropdown() { }
    
    
    			/// @brief DOCME
    			/// @return 
    			///
    			bool CanSerialiseValue()
    			{
    				return true;
    			}
    
    
    			/// @brief DOCME
    			/// @return 
    			///
    			wxString SerialiseValue()
    			{
    				return inline_string_encode(value);
    			}
    
    
    			/// @brief DOCME
    			/// @param serialised 
    			///
    			void UnserialiseValue(const wxString &serialised)
    			{
    				value = inline_string_decode(serialised);
    			}
    
    
    			/// @brief DOCME
    			/// @param parent 
    			/// @return 
    			///
    			wxControl *Create(wxWindow *parent)
    			{
    				cw = new wxComboBox(parent, -1, value, wxDefaultPosition, wxDefaultSize, items, wxCB_READONLY);
    				cw->SetToolTip(hint);
    				return cw;
    			}
    
    
    			/// @brief DOCME
    			///
    			void ControlReadBack()
    			{
    				value = ((wxComboBox*)cw)->GetValue();
    			}
    
    
    			/// @brief DOCME
    			/// @param L 
    			///
    			void LuaReadBack(lua_State *L)
    			{
    				lua_pushstring(L, value.mb_str(wxConvUTF8));
    			}
    			
    		};
    
    
    		// Checkbox
    
    
    		/// DOCME
    		/// @class Checkbox
    		/// @brief DOCME
    		///
    		/// DOCME
    		class Checkbox : public LuaConfigDialogControl {
    		public:
    
    			/// DOCME
    			wxString label;
    
    			/// DOCME
    			bool value;
    
    
    			/// @brief DOCME
    			/// @param L 
    			///
    			Checkbox(lua_State *L)
    				: LuaConfigDialogControl(L)
    			{
    				lua_getfield(L, -1, "label");
    				label = wxString(lua_tostring(L, -1), wxConvUTF8);
    				lua_pop(L, 1);
    
    				lua_getfield(L, -1, "value");
    				value = lua_toboolean(L, -1) != 0;
    				lua_pop(L, 1);
    			}
    
    
    			/// @brief DOCME
    			///
    			virtual ~Checkbox() { }
    
    
    			/// @brief DOCME
    			/// @return 
    			///
    			bool CanSerialiseValue()
    			{
    				return true;
    			}
    
    
    			/// @brief DOCME
    			/// @return 
    			///
    			wxString SerialiseValue()
    			{
    				return value ? _T("1") : _T("0");
    			}
    
    
    			/// @brief DOCME
    			/// @param serialised 
    			///
    			void UnserialiseValue(const wxString &serialised)
    			{
    				// fixme? should this allow more different "false" values?
    				value = (serialised == _T("0")) ? false : true;
    			}
    
    
    			/// @brief DOCME
    			/// @param parent 
    			/// @return 
    			///
    			wxControl *Create(wxWindow *parent)
    			{
    				cw = new wxCheckBox(parent, -1, label);
    				cw->SetToolTip(hint);
    				static_cast<wxCheckBox*>(cw)->SetValue(value);
    				return cw;
    			}
    
    
    			/// @brief DOCME
    			///
    			void ControlReadBack()
    			{
    				value = ((wxCheckBox*)cw)->GetValue();
    			}
    
    
    			/// @brief DOCME
    			/// @param L 
    			///
    			void LuaReadBack(lua_State *L)
    			{
    				lua_pushboolean(L, value);
    			}
    
    		};
    
    	};
    
    
    	// LuaConfigDialog
    
    
    	/// @brief DOCME
    	/// @param L               
    	/// @param include_buttons 
    	///
    	LuaConfigDialog::LuaConfigDialog(lua_State *L, bool include_buttons)
    		: use_buttons(include_buttons)
    	{
    		wxLogDebug(_T("creating LuaConfigDialog, this addr is %p"), this);
    		button_pushed = 0;
    		if (include_buttons) {
    
    			if (!lua_istable(L, -1))
    				// Just to avoid deeper indentation...
    				goto skipbuttons;
    			// Iterate over items in table
    			lua_pushnil(L); // initial key
    			while (lua_next(L, -2)) {
    				// Simply skip invalid items... FIXME, warn here?
    				if (lua_isstring(L, -1)) {
    					wxString s(lua_tostring(L, -1), wxConvUTF8);
    					buttons.push_back(s);
    				}
    				lua_pop(L, 1);
    			}
    skipbuttons:
    			lua_pop(L, 1);
    		}
    
    		// assume top of stack now contains a dialog table
    		if (!lua_istable(L, -1)) {
    			lua_pushstring(L, "Cannot create config dialog from something non-table");
    			lua_error(L);
    			assert(false);
    		}
    
    		// Ok, so there is a table with controls
    		lua_pushnil(L); // initial key
    		while (lua_next(L, -2)) {
    			if (lua_istable(L, -1)) {
    				// Get control class
    				lua_getfield(L, -1, "class");
    				if (!lua_isstring(L, -1))
    					goto badcontrol;
    				wxString controlclass(lua_tostring(L, -1), wxConvUTF8);
    				controlclass.LowerCase();
    				lua_pop(L, 1);
    
    				LuaConfigDialogControl *ctl;
    
    				// Check control class and create relevant control
    				if (controlclass == _T("label")) {
    					ctl = new LuaControl::Label(L);
    				} else if (controlclass == _T("edit")) {
    					ctl = new LuaControl::Edit(L);
    				} else if (controlclass == _T("intedit")) {
    					ctl = new LuaControl::IntEdit(L);
    				} else if (controlclass == _T("floatedit")) {
    					ctl = new LuaControl::FloatEdit(L);
    				} else if (controlclass == _T("textbox")) {
    					ctl = new LuaControl::Textbox(L);
    				} else if (controlclass == _T("dropdown")) {
    					ctl = new LuaControl::Dropdown(L);
    				} else if (controlclass == _T("checkbox")) {
    					ctl = new LuaControl::Checkbox(L);
    				} else if (controlclass == _T("color")) {
    					ctl = new LuaControl::Color(L);
    				} else if (controlclass == _T("coloralpha")) {
    					// FIXME
    					ctl = new LuaControl::Edit(L);
    				} else if (controlclass == _T("alpha")) {
    					// FIXME
    					ctl = new LuaControl::Edit(L);
    				} else {
    					goto badcontrol;
    				}
    
    				controls.push_back(ctl);
    
    			} else {
    badcontrol:
    				// not a control...
    				// FIXME, better error reporting?
    				lua_pushstring(L, "bad control table entry");
    				lua_error(L);
    			}
    			lua_pop(L, 1);
    		}
    	}
    
    
    	/// @brief DOCME
    	///
    	LuaConfigDialog::~LuaConfigDialog()
    	{
    		for (size_t i = 0; i < controls.size(); ++i)
    			delete controls[i];
    	}
    
    
    	/// @brief DOCME
    	/// @param parent 
    	/// @return 
    	///
    	wxWindow* LuaConfigDialog::CreateWindow(wxWindow *parent)
    	{
    		wxWindow *w = new wxPanel(parent);
    		wxGridBagSizer *s = new wxGridBagSizer(4, 4);
    
    		for (size_t i = 0; i < controls.size(); ++i) {
    			LuaConfigDialogControl *c = controls[i];
    			c->Create(w);
    			if (dynamic_cast<LuaControl::Label*>(c)) {
    				s->Add(c->cw, wxGBPosition(c->y, c->x), wxGBSpan(c->height, c->width), wxALIGN_CENTRE_VERTICAL|wxALIGN_LEFT);
    			} else {
    				s->Add(c->cw, wxGBPosition(c->y, c->x), wxGBSpan(c->height, c->width), wxEXPAND);
    			}
    		}
    
    		if (use_buttons) {
    			wxStdDialogButtonSizer *bs = new wxStdDialogButtonSizer();
    			if (buttons.size() > 0) {
    				wxLogDebug(_T("creating user buttons"));
    				for (size_t i = 0; i < buttons.size(); ++i) {
    					wxLogDebug(_T("button '%s' gets id %d"), buttons[i].c_str(), 1001+(wxWindowID)i);
    					bs->Add(new wxButton(w, 1001+(wxWindowID)i, buttons[i]));
    				}
    			} else {
    				wxLogDebug(_T("creating default buttons"));
    				bs->Add(new wxButton(w, wxID_OK));
    				bs->Add(new wxButton(w, wxID_CANCEL));
    			}
    			bs->Realize();
    
    			button_event = new ButtonEventHandler();
    			button_event->button_pushed = &button_pushed;
    			// passing button_event as userdata because wx will then delete it
    			w->Connect(wxID_ANY, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler(LuaConfigDialog::ButtonEventHandler::OnButtonPush), button_event, button_event);
    			wxLogDebug(_T("set event handler, this addr is %p"), this);
    
    			wxBoxSizer *ms = new wxBoxSizer(wxVERTICAL);
    			ms->Add(s, 0, wxBOTTOM, 5);
    			ms->Add(bs);
    			w->SetSizerAndFit(ms);
    		} else {
    			w->SetSizerAndFit(s);
    		}
    
    		return w;
    	}
    
    
    	/// @brief DOCME
    	/// @param L 
    	/// @return 
    	///
    	int LuaConfigDialog::LuaReadBack(lua_State *L)
    	{
    		// First read back which button was pressed, if any
    		if (use_buttons) {
    			wxLogDebug(_T("reading back button_pushed"));
    			int btn = button_pushed;
    			if (btn == 0) {
    				wxLogDebug(_T("was zero, cancelled"));
    				// Always cancel/closed
    				lua_pushboolean(L, 0);
    			} else if (buttons.size() == 0 && btn == 1) {
    				wxLogDebug(_T("default buttons, button 1 pushed, Ok button"));
    				lua_pushboolean(L, 1);
    			} else {
    				wxLogDebug(_T("user button: %s"), buttons.at(btn-1).c_str());
    				// button_pushed is index+1 to reserve 0 for Cancel
    				lua_pushstring(L, buttons.at(btn-1).mb_str(wxConvUTF8));
    			}
    		}
    
    		// Then read controls back
    		lua_newtable(L);
    		for (size_t i = 0; i < controls.size(); ++i) {
    			controls[i]->LuaReadBack(L);
    			lua_setfield(L, -2, controls[i]->name.mb_str(wxConvUTF8));
    		}
    
    		if (use_buttons) {
    			return 2;
    		} else {
    			return 1;
    		}
    	}
    
    
    	/// @brief DOCME
    	/// @return 
    	///
    	wxString LuaConfigDialog::Serialise()
    	{
    		if (controls.size() == 0)
    			return _T("");
    
    		wxString res;
    
    		// Format into "name1:value1|name2:value2|name3:value3|"
    		for (size_t i = 0; i < controls.size(); ++i) {
    			if (controls[i]->CanSerialiseValue()) {
    				wxString sn = inline_string_encode(controls[i]->name);
    				wxString sv = controls[i]->SerialiseValue();
    				res += wxString::Format(_T("%s:%s|"), sn.c_str(), sv.c_str());
    			}
    		}
    
    		// Remove trailing pipe
    		if (!res.IsEmpty())
    			res.RemoveLast();
    
    		return res;
    	}
    
    
    	/// @brief DOCME
    	/// @param serialised 
    	///
    	void LuaConfigDialog::Unserialise(const wxString &serialised)
    	{
    		// Split by pipe
    		wxStringTokenizer tk(serialised, _T("|"));
    		while (tk.HasMoreTokens()) {
    			// Split by colon
    			wxString pair = tk.GetNextToken();
    			wxString name = inline_string_decode(pair.BeforeFirst(_T(':')));
    			wxString value = pair.AfterFirst(_T(':'));
    
    			// Hand value to all controls matching name
    			for (size_t i = 0; i < controls.size(); ++i) {
    				if (controls[i]->name == name && controls[i]->CanSerialiseValue()) {
    					controls[i]->UnserialiseValue(value);
    				}
    			}
    		}
    	}
    
    
    	/// @brief DOCME
    	///
    	void LuaConfigDialog::ReadBack()
    	{
    		for (size_t i = 0; i < controls.size(); ++i) {
    			controls[i]->ControlReadBack();
    		}
    	}
    
    
    	/// @brief DOCME
    	/// @param evt 
    	///
    	void LuaConfigDialog::ButtonEventHandler::OnButtonPush(wxCommandEvent &evt)
    	{
    		// Let button_pushed == 0 mean "cancelled", such that pushing Cancel or closing the dialog
    		// will both result in button_pushed == 0
    		if (evt.GetId() == wxID_OK) {
    			wxLogDebug(_T("was wxID_OK"));
    			*button_pushed = 1;
    		} else if (evt.GetId() == wxID_CANCEL) {
    			wxLogDebug(_T("was wxID_CANCEL"));
    			*button_pushed = 0;
    		} else {
    			wxLogDebug(_T("was user button"));
    			// Therefore, when buttons are numbered from 1001 to 1000+n, make sure to set it to i+1
    			*button_pushed = evt.GetId() - 1000;
    
    			// hack to make sure the dialog will be closed
    			// only do this for non-colour buttons
    			ColourButton *button = dynamic_cast<ColourButton*> (evt.GetEventObject());
    			if (button) return;
    			evt.SetId(wxID_OK);
    		}
    		wxLogDebug(_T("button_pushed set to %d"), *button_pushed);
    		evt.Skip();
    	}
    
    };
    
    #endif // WITH_AUTO4_LUA