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Afficher davantage de fils d'Ariane
Jules LEMARCHAND
kara3D
Validations
3698c6d0
Valider
3698c6d0
rédigé
3 years ago
par
ultrakatiz
Parcourir les fichiers
Options
Téléchargements
Correctifs
Plain Diff
fixed camera projection + model culling
parent
6c0a95ea
Aucune branche associée trouvée
Aucune étiquette associée trouvée
Aucune requête de fusion associée trouvée
Modifications
5
Tout étendre
Masquer les modifications d'espaces
En ligne
Côte à côte
Affichage de
5 fichiers modifiés
camera.lua
+17
-10
17 ajouts, 10 suppressions
camera.lua
examples/Test.ass
+1496
-3008
1496 ajouts, 3008 suppressions
examples/Test.ass
quaternion.lua
+4
-4
4 ajouts, 4 suppressions
quaternion.lua
shape.lua
+26
-19
26 ajouts, 19 suppressions
shape.lua
transform.lua
+15
-3
15 ajouts, 3 suppressions
transform.lua
avec
1558 ajouts
et
3044 suppressions
camera.lua
+
17
−
10
Voir le fichier @
3698c6d0
...
@@ -5,10 +5,11 @@ require("kara3d.transform")
...
@@ -5,10 +5,11 @@ require("kara3d.transform")
camera
=
{
class
=
"camera"
}
camera
=
{
class
=
"camera"
}
camera
.
__index
=
camera
camera
.
__index
=
camera
-- Creates a camera at transform t with
aspect ratio a,
horizontal fov f,
-- Creates a camera at transform t with horizontal fov f,
-- near plane distance nd and far plane distance fd
-- near plane distance nd and far plane distance fd
function
camera
.
new
(
t
,
f
,
nd
,
fd
)
function
camera
.
new
(
t
,
f
,
nd
,
fd
)
local
c
=
{
transform
=
t
,
fov
=
f
or
80
/
180
*
math.pi
,
local
xres
,
yres
,
_
,
_
=
aegisub
.
video_size
()
local
c
=
{
transform
=
t
,
aspect
=
xres
/
yres
,
fov
=
f
or
80
/
180
*
math.pi
,
near
=
nd
or
1
,
far
=
fd
or
1000000000
}
near
=
nd
or
1
,
far
=
fd
or
1000000000
}
setmetatable
(
c
,
camera
)
setmetatable
(
c
,
camera
)
return
c
return
c
...
@@ -21,15 +22,21 @@ end
...
@@ -21,15 +22,21 @@ end
-- ********** INSTANCE FUNCTIONS **********
-- ********** INSTANCE FUNCTIONS **********
-- Returns this camera's projection * view matrix
-- Returns this camera's projection matrix
function
camera
:
matrix
()
function
camera
:
projection
()
local
s
=
1
/
math.tan
(
self
.
fov
/
2
)
local
n
,
f
=
self
.
near
,
self
.
far
local
xres
,
yres
,
_
,
_
=
aegisub
.
video_size
()
local
xres
,
yres
,
_
,
_
=
aegisub
.
video_size
()
local
sx
=
1
/
math.atan
(
self
.
fov
/
2
)
local
sy
=
self
.
aspect
/
math.atan
(
self
.
fov
/
2
)
local
n
,
f
=
self
.
near
,
self
.
far
local
m
=
matrix
.
new
(
4
,
4
,
local
m
=
matrix
.
new
(
4
,
4
,
{
s
,
0
,
0
,
0
,
{
s
x
,
0
,
0
,
0
,
0
,
s
,
0
,
0
,
0
,
s
y
,
0
,
0
,
0
,
0
,
(
n
+
f
)
/
(
n
-
f
),
2
*
n
*
f
/
(
n
-
f
),
0
,
0
,
(
n
+
f
)
/
(
n
-
f
),
2
*
n
*
f
/
(
n
-
f
),
0
,
0
,
1
/
yres
,
0
})
0
,
0
,
-
1
,
0
})
return
m
*
self
.
transform
:
inv_matrix
(
true
)
return
m
end
-- Returns this camera's view matrix
function
camera
:
view
()
return
self
.
transform
:
inv_matrix
(
true
)
end
end
Ce diff est replié.
Cliquez pour l'agrandir.
examples/Test.ass
+
1496
−
3008
Voir le fichier @
3698c6d0
Ce diff est replié.
Cliquez pour l'agrandir.
quaternion.lua
+
4
−
4
Voir le fichier @
3698c6d0
...
@@ -32,10 +32,10 @@ function quaternion.identity() return quaternion.new() end
...
@@ -32,10 +32,10 @@ function quaternion.identity() return quaternion.new() end
function
quaternion
.
mul_quaternion
(
q1
,
q2
)
function
quaternion
.
mul_quaternion
(
q1
,
q2
)
local
b
,
c
,
d
,
a
=
q1
:
normalized
():
unpack
()
local
b
,
c
,
d
,
a
=
q1
:
normalized
():
unpack
()
local
f
,
g
,
h
,
e
=
q2
:
normalized
():
unpack
()
local
f
,
g
,
h
,
e
=
q2
:
normalized
():
unpack
()
return
quaternion
.
new
(
a
*
e
-
b
*
f
-
c
*
g
-
d
*
h
,
return
quaternion
.
new
(
a
*
f
+
b
*
e
+
c
*
h
-
d
*
g
,
a
*
f
+
b
*
e
+
c
*
h
-
d
*
g
,
a
*
g
+
c
*
e
+
d
*
f
-
b
*
h
,
a
*
g
+
c
*
e
+
d
*
f
-
b
*
h
,
a
*
h
+
d
*
e
+
b
*
g
-
c
*
f
)
a
*
h
+
d
*
e
+
b
*
g
-
c
*
f
,
a
*
e
-
b
*
f
-
c
*
g
-
d
*
h
)
end
end
-- Returns a vector equal to the vector v (size >= 3)
-- Returns a vector equal to the vector v (size >= 3)
...
@@ -93,7 +93,7 @@ end
...
@@ -93,7 +93,7 @@ end
-- Returns the inverse of this quaternion
-- Returns the inverse of this quaternion
function
quaternion
:
inv
()
function
quaternion
:
inv
()
return
quaternion
.
new
(
-
self
.
x
,
-
self
.
y
,
-
self
.
z
,
-
self
.
w
)
return
quaternion
.
new
(
-
self
.
x
,
-
self
.
y
,
-
self
.
z
,
self
.
w
)
end
end
-- Returns the 4 coordinates of this quaternion
-- Returns the 4 coordinates of this quaternion
...
...
Ce diff est replié.
Cliquez pour l'agrandir.
shape.lua
+
26
−
19
Voir le fichier @
3698c6d0
...
@@ -38,44 +38,51 @@ end
...
@@ -38,44 +38,51 @@ end
-- The boolean cull determines if the faces facing away from the screen are
-- The boolean cull determines if the faces facing away from the screen are
-- drawn or not
-- drawn or not
function
shape
:
draw
(
subs
,
line
,
tags
,
cull
,
cam
)
function
shape
:
draw
(
subs
,
line
,
tags
,
cull
,
cam
)
local
l
=
table
.
copy
(
line
)
local
p
=
self
.
transform
:
position
(
true
)
local
p
=
self
.
transform
:
position
(
true
)
local
r
=
self
.
transform
:
rotation
(
true
)
local
tm
=
self
.
transform
:
matrix
(
true
)
local
c
=
vector
.
cardinal
(
4
,
4
)
local
c
=
vector
.
cardinal
(
4
,
4
)
local
layer
=
line
.
layer
local
pv
=
cam
and
cam
:
matrix
()
or
matrix
.
identity
(
4
,
4
)
local
proj
=
cam
and
cam
:
projection
()
or
matrix
.
identity
(
4
,
4
)
local
cam_inv_rot
=
cam
and
cam
.
transform
:
rotation
(
true
):
inv
()
or
quaternion
.
identity
()
local
view
=
cam
and
cam
:
view
()
or
matrix
.
identity
(
4
,
4
)
local
camp
=
cam
and
cam
.
transform
:
position
(
true
)
or
vector
.
zero
(
3
)
local
xres
,
yres
,
_
,
_
=
aegisub
.
video_size
()
local
xres
,
yres
,
_
,
_
=
aegisub
.
video_size
()
local
m
=
p
v
*
self
.
transform
:
matrix
(
true
)
local
m
=
p
roj
*
view
*
tm
for
i
=
1
,
#
self
.
faces
do
for
i
=
1
,
#
self
.
faces
do
local
face
=
self
.
faces
[
i
]
local
face
=
self
.
faces
[
i
]
local
n
=
quaternion
.
mul_vector
(
r
,
face
.
normal
)
local
vs
=
face
.
vertices
n
=
quaternion
.
mul_vector
(
cam_inv_rot
,
n
)
local
v
=
m
*
(
vs
[
#
vs
]
+
c
)
v
=
(
1
/
v
:
w
())
*
v
local
n
=
(
tm
*
(
face
.
normal
+
c
)
-
p
):
set_size
(
3
)
local
c_to_v
=
(
tm
*
(
vs
[
#
vs
]
+
c
)
-
camp
):
set_size
(
3
):
normalize
()
if
not
(
cull
and
n
:
z
()
>
0
)
then
if
not
(
cull
and
vector
.
dot
(
c_to_v
,
n
)
>
0
)
then
local
vs
=
face
.
vertices
local
v
=
m
*
(
vs
[
#
vs
]
+
c
)
local
l
=
table
.
copy
(
line
)
v
=
(
1
/
v
:
w
())
*
v
l
.
text
=
(
tags
and
"{"
..
tags
..
"}"
or
""
)
local
sum
=
vector
.
zero
(
4
)
local
str
=
(
tags
and
"{"
..
tags
..
"}"
or
""
)
..
(
face
.
tags
and
"{"
..
face
.
tags
..
"}"
or
""
)
..
(
face
.
tags
and
"{"
..
face
.
tags
..
"}"
or
""
)
..
"{\\an7\\pos("
..
(
xres
/
2
)
..
", "
..
(
yres
/
2
)
..
")\\p1}"
..
"{\\an7\\pos("
..
(
xres
/
2
)
..
", "
..
(
yres
/
2
)
..
")\\p1}"
..
"m "
..
v
:
x
()
..
" "
..
v
:
y
()
..
" "
..
"m "
..
(
v
:
x
()
*
xres
/
2
)
..
" "
..
(
-
v
:
y
()
*
yres
/
2
)
..
" "
local
face_center
=
vector
.
zero
(
4
)
for
i
=
1
,
#
vs
do
for
i
=
1
,
#
vs
do
v
=
m
*
(
vs
[
i
]
+
c
)
v
=
m
*
(
vs
[
i
]
+
c
)
sum
=
sum
+
v
face_center
=
face_center
+
v
v
=
(
1
/
v
:
w
())
*
v
v
=
(
1
/
v
:
w
())
*
v
str
=
str
..
"l "
..
v
:
x
()
..
" "
..
v
:
y
()
..
" "
l
.
text
=
l
.
text
..
"l "
..
(
v
:
x
()
*
xres
/
2
)
..
" "
..
(
-
v
:
y
()
*
yres
/
2
)
..
" "
end
end
l
.
text
=
str
face_center
=
(
1
/
#
vs
)
*
face_center
l
.
text
=
l
.
text
-- layers must be between 0 and 9999999999
-- layers must be between 0 and 9999999999
l
.
layer
=
500000000
+
math.floor
((
p
+
sum
):
z
()
/
#
vs
)
l
.
layer
=
math.floor
(
-
face_center
:
z
()
)
l
.
effect
=
"fx"
l
.
effect
=
"fx"
subs
.
append
(
l
)
subs
.
append
(
l
)
end
end
...
...
Ce diff est replié.
Cliquez pour l'agrandir.
transform.lua
+
15
−
3
Voir le fichier @
3698c6d0
...
@@ -28,9 +28,21 @@ end
...
@@ -28,9 +28,21 @@ end
-- ********** INSTANCE FUNCTIONS **********
-- ********** INSTANCE FUNCTIONS **********
-- Rotates this transform by angle around axis
function
transform
:
right
()
return
(
self
:
rotation
(
true
):
to_matrix
()
*
vector
.
new
({
1
,
0
,
0
,
1
})):
set_size
(
3
):
normalize
()
end
function
transform
:
up
()
return
(
self
:
rotation
(
true
):
to_matrix
()
*
vector
.
new
({
0
,
1
,
0
,
1
})):
set_size
(
3
):
normalize
()
end
function
transform
:
forward
()
return
(
self
:
rotation
(
true
):
to_matrix
()
*
vector
.
new
({
0
,
0
,
1
,
1
})):
set_size
(
3
):
normalize
()
end
-- Rotates this transform by angle around axis (local)
function
transform
:
rotate
(
axis
,
angle
)
function
transform
:
rotate
(
axis
,
angle
)
self
.
rot
=
quaternion
.
axis_angle
(
axis
,
angle
)
*
self
.
rot
self
.
rot
=
quaternion
.
mul_quaternion
(
quaternion
.
axis_angle
(
axis
,
angle
)
,
self
.
rot
)
return
self
return
self
end
end
...
@@ -95,7 +107,7 @@ function transform:inv_matrix(global)
...
@@ -95,7 +107,7 @@ function transform:inv_matrix(global)
0
,
1
,
0
,
-
self
.
pos
:
get
(
2
),
0
,
1
,
0
,
-
self
.
pos
:
get
(
2
),
0
,
0
,
1
,
-
self
.
pos
:
get
(
3
),
0
,
0
,
1
,
-
self
.
pos
:
get
(
3
),
0
,
0
,
0
,
1
})
0
,
0
,
0
,
1
})
local
rotation
=
self
.
rot
:
normalized
():
inv
():
to_matrix
()
local
rotation
=
self
.
rot
:
inv
():
normalized
():
to_matrix
()
local
scale
=
matrix
.
new
(
4
,
4
,
local
scale
=
matrix
.
new
(
4
,
4
,
{
1
/
self
.
scl
:
get
(
1
),
0
,
0
,
0
,
{
1
/
self
.
scl
:
get
(
1
),
0
,
0
,
0
,
0
,
1
/
self
.
scl
:
get
(
2
),
0
,
0
,
0
,
1
/
self
.
scl
:
get
(
2
),
0
,
0
,
...
...
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