Skip to content
Extraits de code Groupes Projets
Sélectionner une révision Git
  • f3f0a06fb66c7060a30f4e08e8cb131791090596
  • main par défaut protégée
  • dev
  • healthcheck
  • store
  • dockerised
6 résultats

NotFound.svelte

Blame
  • auto4_lua_dialog.cpp 17,42 Kio
    // Copyright (c) 2006, 2007, Niels Martin Hansen
    // All rights reserved.
    //
    // Redistribution and use in source and binary forms, with or without
    // modification, are permitted provided that the following conditions are met:
    //
    //   * Redistributions of source code must retain the above copyright notice,
    //     this list of conditions and the following disclaimer.
    //   * Redistributions in binary form must reproduce the above copyright notice,
    //     this list of conditions and the following disclaimer in the documentation
    //     and/or other materials provided with the distribution.
    //   * Neither the name of the Aegisub Group nor the names of its contributors
    //     may be used to endorse or promote products derived from this software
    //     without specific prior written permission.
    //
    // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
    // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
    // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
    // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
    // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
    // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
    // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
    // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
    // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
    // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
    // POSSIBILITY OF SUCH DAMAGE.
    //
    // Aegisub Project http://www.aegisub.org/
    //
    // $Id$
    
    /// @file auto4_lua_dialog.cpp
    /// @brief Lua 5.1-based scripting engine (configuration-dialogue interface)
    /// @ingroup scripting
    ///
    
    
    #include "config.h"
    
    #ifdef WITH_AUTO4_LUA
    
    #include "auto4_lua.h"
    
    #ifndef AGI_PRE
    #include <cassert>
    
    #include <wx/button.h>
    #include <wx/checkbox.h>
    #include <wx/combobox.h>
    #include <wx/gbsizer.h>
    #include <wx/log.h>
    #include <wx/panel.h>
    #include <wx/spinctrl.h>
    #include <wx/tokenzr.h>
    #include <wx/validate.h>
    #include <wx/valgen.h>
    #include <wx/valnum.h>
    #include <wx/window.h>
    #endif
    
    #include <cfloat>
    
    #include <libaegisub/log.h>
    
    #include "ass_style.h"
    #include "colour_button.h"
    #include "compat.h"
    #include "string_codec.h"
    #include "utils.h"
    
    // These must be after the headers above.
    #ifdef __WINDOWS__
    #include "../../contrib/lua51/src/lualib.h"
    #include "../../contrib/lua51/src/lauxlib.h"
    #else
    #include <lua.hpp>
    #endif
    
    namespace {
    	inline void get_if_right_type(lua_State *L, wxString &def)
    	{
    		if (lua_isstring(L, -1))
    			def = wxString(lua_tostring(L, -1), wxConvUTF8);
    	}
    
    	inline void get_if_right_type(lua_State *L, double &def)
    	{
    		if (lua_isnumber(L, -1))
    			def = lua_tonumber(L, -1);
    	}
    
    	inline void get_if_right_type(lua_State *L, int &def)
    	{
    		if (lua_isnumber(L, -1))
    			def = lua_tointeger(L, -1);
    	}
    
    	inline void get_if_right_type(lua_State *L, bool &def)
    	{
    		if (lua_isboolean(L, -1))
    			def = !!lua_toboolean(L, -1);
    	}
    
    	template<class T>
    	T get_field(lua_State *L, const char *name, T def)
    	{
    		lua_getfield(L, -1, name);
    		get_if_right_type(L, def);
    		lua_pop(L, 1);
    		return def;
    	}
    
    	inline wxString get_field(lua_State *L, const char *name)
    	{
    		return get_field(L, name, wxString());
    	}
    
    	template<class T>
    	void read_string_array(lua_State *L, T &cont)
    	{
    		lua_pushnil(L);
    		while (lua_next(L, -2)) {
    			if (lua_isstring(L, -1))
    				cont.push_back(wxString(lua_tostring(L, -1), wxConvUTF8));
    			lua_pop(L, 1);
    		}
    		lua_pop(L, 1);
    	}
    }
    
    namespace Automation4 {
    	// LuaDialogControl
    	LuaDialogControl::LuaDialogControl(lua_State *L)
    	// Assume top of stack is a control table (don't do checking)
    	: name(get_field(L, "name"))
    	, hint(get_field(L, "hint"))
    	, x(get_field(L, "x", 0))
    	, y(get_field(L, "y", 0))
    	, width(get_field(L, "width", 1))
    	, height(get_field(L, "height", 1))
    	{
    		LOG_D("automation/lua/dialog") << "created control: '" << STD_STR(name) << "', (" << x << "," << y << ")(" << width << "," << height << "), "<< STD_STR(hint);
    	}
    
    	namespace LuaControl {
    		/// A static text label
    		class Label : public LuaDialogControl {
    			wxString label;
    		public:
    			Label(lua_State *L)
    			: LuaDialogControl(L)
    			, label(get_field(L, "label"))
    			{
    			}
    
    			wxControl *Create(wxWindow *parent)
    			{
    				return new wxStaticText(parent, -1, label);
    			}
    
    			int GetSizerFlags() const { return wxALIGN_CENTRE_VERTICAL | wxALIGN_LEFT; }
    
    			void LuaReadBack(lua_State *L)
    			{
    				// Label doesn't produce output, so let it be nil
    				lua_pushnil(L);
    			}
    		};
    
    		/// A single-line text edit control
    		class Edit : public LuaDialogControl {
    		protected:
    			wxString text;
    			wxTextCtrl *cw;
    		public:
    
    			Edit(lua_State *L)
    			: LuaDialogControl(L)
    			, text(get_field(L, "value"))
    			{
    				// Undocumented behaviour, 'value' is also accepted as key for text,
    				// mostly so a text control can stand in for other things.
    				// This shouldn't be exploited and might change later.
    				text = get_field(L, "text", text);
    			}
    
    			bool CanSerialiseValue() const { return true; }
    
    			wxString SerialiseValue() const
    			{
    				return inline_string_encode(text);
    			}
    
    			void UnserialiseValue(const wxString &serialised)
    			{
    				text = inline_string_decode(serialised);
    			}
    
    			wxControl *Create(wxWindow *parent)
    			{
    				cw = new wxTextCtrl(parent, -1, text);
    				cw->SetValidator(wxGenericValidator(&text));
    				cw->SetToolTip(hint);
    				return cw;
    			}
    
    			void LuaReadBack(lua_State *L)
    			{
    				lua_pushstring(L, text.utf8_str());
    			}
    		};
    
    		/// A color-picker button
    		class Color : public LuaDialogControl {
    			wxString text;
    
    			struct ColorValidator : public wxValidator {
    				wxString *text;
    				ColorValidator(wxString *text) : text(text) { }
    				wxValidator *Clone() const { return new ColorValidator(text); }
    				bool Validate(wxWindow*) { return true; }
    				bool TransferToWindow() { return true; }
    
    				bool TransferFromWindow()
    				{
    					*text = static_cast<ColourButton*>(GetWindow())->GetColour().GetAsString(wxC2S_HTML_SYNTAX);
    					return true;
    				}
    			};
    		public:
    			Color(lua_State *L)
    			: LuaDialogControl(L)
    			, text(get_field(L, "value"))
    			{
    			}
    
    			bool CanSerialiseValue() const { return true; }
    
    			wxString SerialiseValue() const
    			{
    				return inline_string_encode(text);
    			}
    
    			void UnserialiseValue(const wxString &serialised)
    			{
    				text = inline_string_decode(serialised);
    			}
    
    			wxControl *Create(wxWindow *parent)
    			{
    				AssColor colour;
    				colour.Parse(text);
    				wxControl *cw = new ColourButton(parent, -1, wxSize(50*width,10*height), colour.GetWXColor());
    				cw->SetValidator(ColorValidator(&text));
    				cw->SetToolTip(hint);
    				return cw;
    			}
    
    			void LuaReadBack(lua_State *L)
    			{
    				lua_pushstring(L, text.utf8_str());
    			}
    		};
    
    		/// A multiline text edit control
    		class Textbox : public Edit {
    		public:
    			Textbox(lua_State *L)
    			: Edit(L)
    			{
    			}
    
    			// Same serialisation interface as single-line edit
    			wxControl *Create(wxWindow *parent)
    			{
    				cw = new wxTextCtrl(parent, -1, text, wxDefaultPosition, wxDefaultSize, wxTE_MULTILINE, wxGenericValidator(&text));
    				cw->SetMinSize(wxSize(0, 30));
    				cw->SetToolTip(hint);
    				return cw;
    			}
    		};
    
    
    		/// Integer only edit
    		class IntEdit : public Edit {
    			wxSpinCtrl *cw;
    			int value;
    			int min, max;
    		public:
    
    			IntEdit(lua_State *L)
    			: Edit(L)
    			, value(get_field(L, "value", 0))
    			, min(get_field(L, "min", INT_MIN))
    			, max(get_field(L, "max", INT_MAX))
    			{
    				if (min >= max) {
    					max = INT_MAX;
    					min = INT_MIN;
    				}
    			}
    
    			bool CanSerialiseValue() const  { return true; }
    
    			wxString SerialiseValue() const
    			{
    				return wxString::Format("%d", value);
    			}
    
    			void UnserialiseValue(const wxString &serialised)
    			{
    				long tmp;
    				if (serialised.ToLong(&tmp))
    					value = tmp;
    			}
    
    			wxControl *Create(wxWindow *parent)
    			{
    				cw = new wxSpinCtrl(parent, -1, wxString::Format("%d", value), wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, min, max, value);
    				cw->SetValidator(wxGenericValidator(&value));
    				cw->SetToolTip(hint);
    				return cw;
    			}
    
    			void LuaReadBack(lua_State *L)
    			{
    				lua_pushinteger(L, value);
    			}
    		};
    
    
    		// Float only edit
    		class FloatEdit : public Edit {
    			double value;
    			double min;
    			double max;
    			double step;
    			wxSpinCtrlDouble *scd;
    
    			struct DoubleValidator : public wxValidator {
    				double *value;
    				DoubleValidator(double *value) : value(value) { }
    				wxValidator *Clone() const { return new DoubleValidator(value); }
    				bool Validate(wxWindow*) { return true; }
    
    				bool TransferToWindow() {
    					static_cast<wxSpinCtrlDouble*>(GetWindow())->SetValue(*value);
    					return true;
    				}
    
    				bool TransferFromWindow()
    				{
    					wxSpinCtrlDouble *ctrl = static_cast<wxSpinCtrlDouble*>(GetWindow());
    					wxFocusEvent evt;
    					ctrl->OnTextLostFocus(evt);
    					*value = ctrl->GetValue();
    					return true;
    				}
    			};
    
    		public:
    			FloatEdit(lua_State *L)
    			: Edit(L)
    			, value(get_field(L, "value", 0.0))
    			, min(get_field(L, "min", -DBL_MAX))
    			, max(get_field(L, "max", DBL_MAX))
    			, step(get_field(L, "step", 0.0))
    			, scd(0)
    			{
    				if (min >= max) {
    					max = DBL_MAX;
    					min = -DBL_MAX;
    				}
    			}
    
    			bool CanSerialiseValue() const { return true; }
    
    			wxString SerialiseValue() const
    			{
    				return wxString::Format("%g", value);
    			}
    
    			void UnserialiseValue(const wxString &serialised)
    			{
    				double newval;
    				if (serialised.ToDouble(&newval))
    					value = newval;
    			}
    
    			wxControl *Create(wxWindow *parent)
    			{
    				if (step > 0) {
    					scd = new wxSpinCtrlDouble(parent, -1,
    						wxString::Format("%g", value), wxDefaultPosition,
    						wxDefaultSize, wxSP_ARROW_KEYS, min, max, value, step);
    					scd->SetValidator(DoubleValidator(&value));
    					scd->SetToolTip(hint);
    					return scd;
    				}
    
    				wxFloatingPointValidator<double> val(4, &value, wxNUM_VAL_NO_TRAILING_ZEROES);
    				val.SetRange(min, max);
    
    				cw = new wxTextCtrl(parent, -1, SerialiseValue(), wxDefaultPosition, wxDefaultSize, 0, val);
    				cw->SetToolTip(hint);
    				return cw;
    			}
    
    			void LuaReadBack(lua_State *L)
    			{
    				lua_pushnumber(L, value);
    			}
    		};
    
    		/// A dropdown list
    		class Dropdown : public LuaDialogControl {
    			wxArrayString items;
    			wxString value;
    			wxComboBox *cw;
    
    		public:
    			Dropdown(lua_State *L)
    			: LuaDialogControl(L)
    			, value(get_field(L, "value"))
    			{
    				lua_getfield(L, -1, "items");
    				read_string_array(L, items);
    			}
    
    			bool CanSerialiseValue() const { return true; }
    
    			wxString SerialiseValue() const
    			{
    				return inline_string_encode(value);
    			}
    
    			void UnserialiseValue(const wxString &serialised)
    			{
    				value = inline_string_decode(serialised);
    			}
    
    			wxControl *Create(wxWindow *parent)
    			{
    				cw = new wxComboBox(parent, -1, value, wxDefaultPosition, wxDefaultSize, items, wxCB_READONLY, wxGenericValidator(&value));
    				cw->SetToolTip(hint);
    				return cw;
    			}
    
    			void LuaReadBack(lua_State *L)
    			{
    				lua_pushstring(L, value.utf8_str());
    			}
    		};
    
    		class Checkbox : public LuaDialogControl {
    			wxString label;
    			bool value;
    			wxCheckBox *cw;
    		public:
    
    			Checkbox(lua_State *L)
    			: LuaDialogControl(L)
    			, label(get_field(L, "label"))
    			, value(get_field(L, "value", false))
    			{
    			}
    
    			bool CanSerialiseValue() const { return true; }
    
    			wxString SerialiseValue() const
    			{
    				return value ? "1" : "0";
    			}
    
    			void UnserialiseValue(const wxString &serialised)
    			{
    				// fixme? should this allow more different "false" values?
    				value = serialised != "0";
    			}
    
    			wxControl *Create(wxWindow *parent)
    			{
    				cw = new wxCheckBox(parent, -1, label);
    				cw->SetValidator(wxGenericValidator(&value));
    				cw->SetToolTip(hint);
    				cw->SetValue(value);
    				return cw;
    			}
    
    			void LuaReadBack(lua_State *L)
    			{
    				lua_pushboolean(L, value);
    			}
    		};
    	}
    
    	// LuaDialog
    	LuaDialog::LuaDialog(lua_State *L, bool include_buttons)
    	: use_buttons(include_buttons)
    	, button_pushed(0)
    	{
    		LOG_D("automation/lua/dialog") << "creating LuaDialoug, addr: " << this;
    
    		// assume top of stack now contains a dialog table
    		if (!lua_istable(L, 1))
    			luaL_error(L, "Cannot create config dialog from something non-table");
    
    		// Ok, so there is a table with controls
    		lua_pushvalue(L, 1);
    		lua_pushnil(L); // initial key
    		while (lua_next(L, -2)) {
    			wxString controlclass;
    
    			if (lua_istable(L, -1))
    				controlclass = get_field(L, "class");
    
    			controlclass.LowerCase();
    
    			LuaDialogControl *ctl;
    
    			// Check control class and create relevant control
    			if (controlclass == "label") {
    				ctl = new LuaControl::Label(L);
    			} else if (controlclass == "edit") {
    				ctl = new LuaControl::Edit(L);
    			} else if (controlclass == "intedit") {
    				ctl = new LuaControl::IntEdit(L);
    			} else if (controlclass == "floatedit") {
    				ctl = new LuaControl::FloatEdit(L);
    			} else if (controlclass == "textbox") {
    				ctl = new LuaControl::Textbox(L);
    			} else if (controlclass == "dropdown") {
    				ctl = new LuaControl::Dropdown(L);
    			} else if (controlclass == "checkbox") {
    				ctl = new LuaControl::Checkbox(L);
    			} else if (controlclass == "color") {
    				ctl = new LuaControl::Color(L);
    			} else if (controlclass == "coloralpha") {
    				// FIXME
    				ctl = new LuaControl::Edit(L);
    			} else if (controlclass == "alpha") {
    				// FIXME
    				ctl = new LuaControl::Edit(L);
    			} else {
    				luaL_error(L, "bad control table entry");
    			}
    
    			controls.push_back(ctl);
    			lua_pop(L, 1);
    		}
    
    		if (include_buttons && lua_istable(L, 2)) {
    			lua_pushvalue(L, 2);
    			read_string_array(L, buttons);
    		}
    	}
    
    	LuaDialog::~LuaDialog()
    	{
    		delete_clear(controls);
    	}
    
    	wxWindow* LuaDialog::CreateWindow(wxWindow *parent)
    	{
    		window = new wxPanel(parent);
    		wxGridBagSizer *s = new wxGridBagSizer(4, 4);
    
    		for (size_t i = 0; i < controls.size(); ++i) {
    			LuaDialogControl *c = controls[i];
    			s->Add(c->Create(window), wxGBPosition(c->y, c->x), wxGBSpan(c->height, c->width), c->GetSizerFlags());
    		}
    
    		if (use_buttons) {
    			wxStdDialogButtonSizer *bs = new wxStdDialogButtonSizer();
    			if (buttons.size() > 0) {
    				LOG_D("automation/lua/dialog") << "creating user buttons";
    				for (size_t i = 0; i < buttons.size(); ++i) {
    					LOG_D("automation/lua/dialog") << "button '" << STD_STR(buttons[i]) << "' gets id " << 1001+(wxWindowID)i;
    
    					bs->Add(new wxButton(window, 1001+(wxWindowID)i, buttons[i]));
    				}
    			} else {
    				LOG_D("automation/lua/dialog") << "creating default buttons";
    				bs->Add(new wxButton(window, wxID_OK));
    				bs->Add(new wxButton(window, wxID_CANCEL));
    			}
    			bs->Realize();
    
    			window->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &LuaDialog::OnButtonPush, this);
    
    			wxBoxSizer *ms = new wxBoxSizer(wxVERTICAL);
    			ms->Add(s, 0, wxBOTTOM, 5);
    			ms->Add(bs);
    			window->SetSizerAndFit(ms);
    		} else {
    			window->SetSizerAndFit(s);
    		}
    
    		return window;
    	}
    
    	int LuaDialog::LuaReadBack(lua_State *L)
    	{
    		// First read back which button was pressed, if any
    		if (use_buttons) {
    			LOG_D("automation/lua/dialog") << "reading back button_pushed";
    			int btn = button_pushed;
    			if (btn == 0) {
    				LOG_D("automation/lua/dialog") << "was zero, canceled";
    				// Always cancel/closed
    				lua_pushboolean(L, 0);
    			} else if (buttons.size() == 0 && btn == 1) {
    				LOG_D("automation/lua/dialog") << "default buttons, button 1 bushed, Ok button";
    				lua_pushboolean(L, 1);
    			} else {
    				LOG_D("automation/lua/dialog") << "user button: " << STD_STR(buttons.at(btn-1));
    				// button_pushed is index+1 to reserve 0 for Cancel
    				lua_pushstring(L, buttons.at(btn-1).utf8_str());
    			}
    		}
    
    		// Then read controls back
    		lua_newtable(L);
    		for (size_t i = 0; i < controls.size(); ++i) {
    			controls[i]->LuaReadBack(L);
    			lua_setfield(L, -2, controls[i]->name.utf8_str());
    		}
    
    		if (use_buttons) {
    			return 2;
    		} else {
    			return 1;
    		}
    	}
    
    	wxString LuaDialog::Serialise()
    	{
    		wxString res;
    
    		// Format into "name1:value1|name2:value2|name3:value3|"
    		for (size_t i = 0; i < controls.size(); ++i) {
    			if (controls[i]->CanSerialiseValue()) {
    				wxString sn = inline_string_encode(controls[i]->name);
    				wxString sv = controls[i]->SerialiseValue();
    				res += wxString::Format("%s:%s|", sn, sv);
    			}
    		}
    
    		// Remove trailing pipe
    		if (!res.empty())
    			res.RemoveLast();
    
    		return res;
    	}
    
    	void LuaDialog::Unserialise(const wxString &serialised)
    	{
    		// Split by pipe
    		wxStringTokenizer tk(serialised, "|");
    		while (tk.HasMoreTokens()) {
    			// Split by colon
    			wxString pair = tk.GetNextToken();
    			wxString name = inline_string_decode(pair.BeforeFirst(':'));
    			wxString value = pair.AfterFirst(':');
    
    			// Hand value to all controls matching name
    			for (size_t i = 0; i < controls.size(); ++i) {
    				if (controls[i]->name == name && controls[i]->CanSerialiseValue()) {
    					controls[i]->UnserialiseValue(value);
    				}
    			}
    		}
    	}
    
    	void LuaDialog::OnButtonPush(wxCommandEvent &evt)
    	{
    		// Let button_pushed == 0 mean "cancelled", such that pushing Cancel or closing the dialog
    		// will both result in button_pushed == 0
    		if (evt.GetId() == wxID_OK) {
    			LOG_D("automation/lua/dialog") << "was wxID_OK";
    			button_pushed = 1;
    		} else if (evt.GetId() == wxID_CANCEL) {
    			LOG_D("automation/lua/dialog") << "was wxID_CANCEL";
    			button_pushed = 0;
    		} else {
    			LOG_D("automation/lua/dialog") << "was user button";
    			// Therefore, when buttons are numbered from 1001 to 1000+n, make sure to set it to i+1
    			button_pushed = evt.GetId() - 1000;
    
    			// hack to make sure the dialog will be closed
    			// only do this for non-colour buttons
    			if (dynamic_cast<ColourButton*> (evt.GetEventObject())) return;
    			evt.SetId(wxID_OK);
    		}
    		LOG_D("automation/lua/dialog") << "button_pushed set to: " << button_pushed;
    		evt.Skip();
    	}
    }
    
    #endif // WITH_AUTO4_LUA