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Valider c5fa1716 rédigé par ElTata's avatar ElTata :ok_hand:
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updated README

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...@@ -13,8 +13,9 @@ Thanks for your interest in the Idle RPG! Feel free to contact me with ideas and ...@@ -13,8 +13,9 @@ Thanks for your interest in the Idle RPG! Feel free to contact me with ideas and
comments, or post them in the issues of the project for public view. comments, or post them in the issues of the project for public view.
-- ---
## v5.2.1: released 10/28/19 ## v5.2.1: released 10/28/19
- fixed actions delay : now you wait one hour after an action, and not one hour - fixed actions delay : now you wait one hour after an action, and not one hour
per action per action
- new subroutine execute_delayed in Utils to execute a subroutine after a given time - new subroutine execute_delayed in Utils to execute a subroutine after a given time
...@@ -23,14 +24,14 @@ per action ...@@ -23,14 +24,14 @@ per action
- fixed bug when partially matching commands caused an error - fixed bug when partially matching commands caused an error
- some text/style improvements - some text/style improvements
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## v5.2.0: released 10/22/19 ## v5.2.0: released 10/22/19
- new feature : people who are nickserv-identified are automatically logged in - new feature : people who are nickserv-identified are automatically logged in
with their last played character with their last played character
- this happens on startup of the bot, and every time a user joins - this happens on startup of the bot, and every time a user joins
-- ---
## v5.1.0: released 10/22/19 ## v5.1.0: released 10/22/19
- CLASS function only return info about a player - CLASS function only return info about a player
...@@ -39,7 +40,7 @@ with their last played character ...@@ -39,7 +40,7 @@ with their last played character
- some texts corrections - some texts corrections
- calculs in actions are rounded, not truncated - calculs in actions are rounded, not truncated
-- ---
## v5.0.1: released 10/21/19 new classes and bugfixes ## v5.0.1: released 10/21/19 new classes and bugfixes
- new classes for levels up to 60 (min) - new classes for levels up to 60 (min)
...@@ -48,7 +49,7 @@ with their last played character ...@@ -48,7 +49,7 @@ with their last played character
- alignment is now stored as fullword (not 'n','g','e') - alignment is now stored as fullword (not 'n','g','e')
- many little fixes - many little fixes
-- ---
## v5.0: released 10/04/19 competences & classes ## v5.0: released 10/04/19 competences & classes
- there is now a system of competences and classes - there is now a system of competences and classes
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# Presentation # Presentation
The Idle RPG is just what it sounds like: an RPG in which the players idle. In addition to merely gaining levels, players can find items and battle other players. However, this is all done for you; you just idle. There are no set classes; you can name your character anything you like, and have its class be anything you like, as well. The Idle RPG is just what it sounds like: an RPG in which the players idle. In addition to merely gaining levels, players can find items and battle other players. However, this is (mainly) done for you; you just idle.
My goal by forking the project is to make the game a bit more "active". Of course I will keep the idle aspect of the game, but I wish to add more fun by allowing more choices to the players. Because letting people take decisions and see differents outcomes according to their choices is, at least I think it is, a good way to keep players engaged, and entertained. My goal by forking the project is to make the game a bit more "active". Of course I will keep the idle aspect of the game, but I wish to add more fun by allowing more choices to the players. Because letting people take decisions and see differents outcomes according to their choices is, at least I think it is, a good way to keep players engaged, and entertained.
At the end of the day, players could do some actions once or several times a day for a few minutes to manage their character, but the core of the game would always be to idle. At the end of the day, players could do some actions once or several times a day for a few minutes to manage their character, but the core of the game would always be to idle.
Since v5, there is classes from which you can choose an archetype, and evolve by spending points you obtain while levelling. There also is different kind of battles, and some can be manually triggered by players.
# Information # Information
...@@ -26,7 +28,7 @@ Finally, all the in-game knowledge is available on the [website](https://gennuso ...@@ -26,7 +28,7 @@ Finally, all the in-game knowledge is available on the [website](https://gennuso
3. Run it with: perl bot.filename.pl 3. Run it with: perl bot.filename.pl
4. If you have problems, try running it in debug mode: 4. If you have problems, try running it in debug mode:
perl bot.filename.pl --debug perl bot.filename.pl --debug
If you cannot diagnose the problem, If you cannot diagnose the problem, post an issue, or aske me.
5. Thanks for your interest in Idle RPG! 5. Thanks for your interest in Idle RPG!
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