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diff --git a/Assets/Prefabs/Human.prefab.meta b/Assets/Prefabs/Human.prefab.meta
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diff --git a/Assets/Prefabs/Spawner.prefab b/Assets/Prefabs/Spawner.prefab
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diff --git a/Assets/Prefabs/Spawner.prefab.meta b/Assets/Prefabs/Spawner.prefab.meta
new file mode 100644
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diff --git a/Assets/Scenes/Haowen.meta b/Assets/Scenes/Altarick/test1.meta
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rename from Assets/Scenes/Haowen.meta
rename to Assets/Scenes/Altarick/test1.meta
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diff --git a/Assets/Scenes/Altarick/test1/NavMesh.asset b/Assets/Scenes/Altarick/test1/NavMesh.asset
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diff --git a/Assets/Scenes/Plou/External.meta b/Assets/Scenes/MovementPrefab.unitypackage.meta
similarity index 67%
rename from Assets/Scenes/Plou/External.meta
rename to Assets/Scenes/MovementPrefab.unitypackage.meta
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diff --git a/Assets/Scenes/PlayerPrefabPackage.unitypackage.meta b/Assets/Scenes/PlayerPrefabPackage.unitypackage.meta
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diff --git a/Assets/Scripts/HumanScript.cs b/Assets/Scripts/HumanScript.cs
new file mode 100644
index 0000000000000000000000000000000000000000..43b02e4e6d0eca2ccf7f4ebb3e3503d127aed46e
--- /dev/null
+++ b/Assets/Scripts/HumanScript.cs
@@ -0,0 +1,69 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.AI;
+
+public class HumanScript : MonoBehaviour
+{
+
+    [SerializeField] protected GameObject m_spawnPoint;
+    [SerializeField] protected float m_sqrDistanceReturn;
+    [SerializeField] protected float m_sqrDistanceSeek;
+    protected bool m_modeSeek = false;
+    protected bool m_modeReturn = true;
+    protected bool m_modeStandDown = false;
+
+    public GameObject FindClosestTree()
+    {
+        GameObject[] gos;
+        gos = GameObject.FindGameObjectsWithTag("Tree");
+        GameObject closest = null;
+        float distance = Mathf.Infinity;
+        Vector3 position = transform.position;
+        foreach (GameObject go in gos)
+        {
+            Vector3 diff = go.transform.position - position;
+            float curDistance = diff.sqrMagnitude;
+            if (curDistance < distance)
+            {
+                closest = go;
+                distance = curDistance;
+            }
+        }
+        return closest;
+    }
+    // Update is called once per frame
+    void FixedUpdate()
+    {
+        NavMeshAgent agent = GetComponent<NavMeshAgent>();
+        if(m_modeReturn && (m_spawnPoint.transform.position - transform.position).sqrMagnitude < m_sqrDistanceReturn)
+        {
+            m_modeReturn = false;
+            GameObject closest = FindClosestTree();
+            if(closest == null)
+            {
+                m_modeStandDown = true;
+            }
+            else 
+            {
+                agent.destination = closest.transform.position;
+                m_modeSeek = true; 
+            }
+        }
+        else if(m_modeSeek && (agent.destination - transform.position).sqrMagnitude < m_sqrDistanceSeek)
+        {
+            GameObject closest = FindClosestTree();
+            if((closest.transform.position - transform.position).sqrMagnitude < m_sqrDistanceSeek)
+            {
+                Destroy(closest);
+                closest = null;
+                m_modeReturn = true;
+                m_modeSeek = false;
+                agent.destination = m_spawnPoint.transform.position; 
+            }
+            else agent.destination = closest.transform.position; 
+        }
+
+
+    }
+}
diff --git a/Assets/Scripts/HumanScript.cs.meta b/Assets/Scripts/HumanScript.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..ea153dc1f53a37a10637091e32666959447f46d4
--- /dev/null
+++ b/Assets/Scripts/HumanScript.cs.meta
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diff --git a/Assets/Scripts/HumanSpawner.cs b/Assets/Scripts/HumanSpawner.cs
new file mode 100644
index 0000000000000000000000000000000000000000..b84a58c2a5a94fc7f764d749132973c07a5f0a32
--- /dev/null
+++ b/Assets/Scripts/HumanSpawner.cs
@@ -0,0 +1,34 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+
+public class HumanSpawner : MonoBehaviour
+{
+    [SerializeField] protected GameObject m_human;
+    [SerializeField] protected int m_originalDelta;
+
+    [SerializeField] protected int m_floor;
+
+    protected float stamp;
+
+    protected int delta ;
+
+    // Start is called before the first frame update
+    void Start()
+    {
+        stamp = Time.fixedTime;
+        delta = m_originalDelta;
+    }
+
+    // Update is called once per frame
+    void FixedUpdate()
+    {
+        if(Time.fixedTime - stamp > delta)
+        {
+            stamp = Time.fixedTime;
+            Instantiate(m_human, transform.position, Quaternion.identity);
+            if(delta > m_floor )delta -= 1;
+        }
+    }
+}
diff --git a/Assets/Scripts/HumanSpawner.cs.meta b/Assets/Scripts/HumanSpawner.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..53686d10dd4cf31d73d34274731628daa437f960
--- /dev/null
+++ b/Assets/Scripts/HumanSpawner.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/cues.blend b/cues.blend
index 8ddec3f0ec2dd2522716afdedae862322c40499d..6802f9b9f412d0431317640c60f2b6f3924cf5b6 100644
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diff --git a/cues.blend1 b/cues.blend1
index 76f95aae5a04b59e71e87e6300181fcec612c3dd..8ddec3f0ec2dd2522716afdedae862322c40499d 100644
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