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diff --git a/Assets/Prefabs/Decor/arbre3 Variant.prefab b/Assets/Prefabs/Decor/arbre3 Variant.prefab
index fe1aefecb72c01ce1f0b5effc47cccd2b34775ef..0d08e46b8fb3bfe5424e2e2afaa090e7c1f53b06 100644
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diff --git a/Assets/Scripts/GenerationForet.cs b/Assets/Scripts/GenerationForet.cs
new file mode 100644
index 0000000000000000000000000000000000000000..5355207a2b3f90b77dab66700aa14535cb20145d
--- /dev/null
+++ b/Assets/Scripts/GenerationForet.cs
@@ -0,0 +1,111 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class GenerationForet : MonoBehaviour
+{
+    private GameObject[] zones;
+
+    public enum TailleForet : int
+    {
+        Petite = 0,
+        Normale = 1,
+        Grande = 2
+    }
+
+    public TailleForet tailleForet = TailleForet.Normale;
+    public float longueurCoteZone = 2f;
+    //permettre l'overlap
+    public float ecartementDesZones = 1f;
+    public int nbArbresParZone = 7;
+
+    public Transform centreDeLaForet;
+    public GameObject zoneDeForet;
+
+    public GameObject[] arbresPossibles;
+
+    void MettreDesArbresAuPif()
+    {
+        //Debug.Log("Taille du tableau de zones : " + zones.Length);
+        for(int z = 0; z < zones.Length; ++z)
+        {
+            //Debug.Log("Arbrage zone " + z);
+            for (int i = 0; i < nbArbresParZone; ++i)
+            {
+                /*
+                Debug.Log("Arbrage ---- " + i);
+                Debug.Log("arbresPossibles length ---- " + arbresPossibles.Length);
+                Debug.Log("zones[z] ---- " + zones[z]);*/
+                GameObject.Instantiate(arbresPossibles[Random.Range(0,arbresPossibles.Length)],
+                    zones[z].transform.position + new Vector3(Random.Range(-longueurCoteZone/2,longueurCoteZone/2), 0, Random.Range(-longueurCoteZone / 2, longueurCoteZone / 2)),
+                    Quaternion.Euler(new Vector3(0, Random.Range(0, 360), 0)),
+                    zones[z].transform);
+            }
+        }
+    }
+
+    // Start is called before the first frame update
+    void Start()
+    {
+        //init zones
+        switch (tailleForet)
+        {
+            case TailleForet.Petite:
+                zones = new GameObject[1];
+                break;
+            case TailleForet.Normale:
+                zones = new GameObject[5];
+                break;
+            case TailleForet.Grande:
+                zones = new GameObject[13];
+                break;
+        }
+
+        //generation zone en croix
+        int count = 0;
+        for (int i = -(int)tailleForet; i <= (int)tailleForet; ++i)
+        {
+            for (int j = -(int)tailleForet; j <= (int)tailleForet; ++j)
+            {
+                int ecart = Mathf.Abs(i) + Mathf.Abs(j);
+                if(ecart <= (int)tailleForet)
+                {
+                    zones[count] = GameObject.Instantiate(zoneDeForet,
+                        centreDeLaForet.position + new Vector3(ecartementDesZones * i, 0, ecartementDesZones * j),
+                        centreDeLaForet.rotation,
+                        centreDeLaForet);
+                    ++count;
+                    /*zones[count].transform.position = centreDeLaForet.position + new Vector3(longueurCoteZone * i, 0, longueurCoteZone * j);
+                    zones[count].transform.rotation = centreDeLaForet.rotation;*/
+                }
+            }
+        }
+
+        MettreDesArbresAuPif();
+        /*
+        if (tailleForet == TailleForet.Petite)
+        {
+            zones[0].transform.position = transform.position;
+            zones[0].transform.rotation = transform.rotation;
+        }
+
+        if (tailleForet == TailleForet.Normale)
+        {
+            zones[1].transform.position = transform.position + new Vector3(0, 0, longueurCoteZone);
+            zones[1].transform.rotation = transform.rotation;
+            zones[2].transform.position = transform.position + new Vector3(longueurCoteZone, 0, 0);
+            zones[2].transform.rotation = transform.rotation;
+            zones[3].transform.position = transform.position + new Vector3(0, 0, -longueurCoteZone);
+            zones[3].transform.rotation = transform.rotation;
+            zones[4].transform.position = transform.position + new Vector3(-longueurCoteZone, 0, 0);
+            zones[4].transform.rotation = transform.rotation;
+        }
+        */
+    }
+
+    // Update is called once per frame
+    void Update()
+    {
+        
+    }
+}
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new file mode 100644
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