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All rights reserved. + +Licensed under the Oculus Utilities SDK License Version 1.31 (the "License"); you may not use +the Utilities SDK except in compliance with the License, which is provided at the time of installation +or download, or which otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at +https://developer.oculus.com/licenses/utilities-1.31 + +Unless required by applicable law or agreed to in writing, the Utilities SDK distributed +under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF +ANY KIND, either express or implied. See the License for the specific language governing +permissions and limitations under the License. +************************************************************************************/ + +using System; +using UnityEngine; + +/// <summary> +/// An object that can be grabbed and thrown by BoardGrabber. +/// </summary> +public class BoardGrabbable : MonoBehaviour +{ + [SerializeField] + protected bool m_allowOffhandGrab = true; + [SerializeField] + protected bool m_snapPosition = false; + [SerializeField] + protected bool m_snapOrientation = false; + [SerializeField] + protected Transform m_snapOffset; + [SerializeField] + protected Collider[] m_grabPoints = null; + + protected bool m_grabbedKinematic = false; + protected Collider m_grabbedCollider1 = null; + protected Collider m_grabbedCollider2 = null; + protected BoardGrabber m_grabbedBy1 = null; + protected BoardGrabber m_grabbedBy2 = null; + + /// <summary> + /// If true, the object can currently be grabbed. + /// </summary> + public bool allowOffhandGrab + { + get { return m_allowOffhandGrab; } + } + + /// <summary> + /// If true, the object is currently grabbed. + /// </summary> + public bool isGrabbed + { + get { return m_grabbedBy1 != null || m_grabbedBy2 != null; } + } + + /// <summary> + /// If true, the object's position will snap to match snapOffset when grabbed. + /// </summary> + public bool snapPosition + { + get { return m_snapPosition; } + } + + /// <summary> + /// If true, the object's orientation will snap to match snapOffset when grabbed. + /// </summary> + public bool snapOrientation + { + get { return m_snapOrientation; } + } + + /// <summary> + /// An offset relative to the BoardGrabber where this object can snap when grabbed. + /// </summary> + public Transform snapOffset + { + get { return m_snapOffset; } + } + + /// <summary> + /// Returns the BoardGrabber currently grabbing this object. + /// </summary> + public BoardGrabber grabbedBy1 + { + get { return m_grabbedBy1; } + } + + public BoardGrabber grabbedBy2 + { + get { return m_grabbedBy2; } + } + + /// <summary> + /// The transform at which this object was grabbed. + /// </summary> + public Transform grabbedTransform1 + { + get { return m_grabbedCollider1.transform; } + } + + public Transform grabbedTransform2 + { + get { return m_grabbedCollider2.transform; } + } + + /// <summary> + /// The Rigidbody of the collider that was used to grab this object. + /// </summary> + public Rigidbody grabbedRigidbody1 + { + get { return m_grabbedCollider1.attachedRigidbody; } + } + + public Rigidbody grabbedRigidbody2 + { + get { return m_grabbedCollider2.attachedRigidbody; } + } + + /// <summary> + /// The contact point(s) where the object was grabbed. + /// </summary> + public Collider[] grabPoints + { + get { return m_grabPoints; } + } + + /// <summary> + /// Notifies the object that it has been grabbed. + /// </summary> + virtual public void GrabBegin(BoardGrabber hand, Collider grabPoint) + { + if(m_grabbedBy1 == null) + { + m_grabbedBy1 = hand; + m_grabbedCollider1 = grabPoint; + gameObject.GetComponent<Rigidbody>().isKinematic = true; + } + else + { + m_grabbedBy2 = hand; + m_grabbedCollider2 = grabPoint; + } + + } + + /// <summary> + /// Notifies the object that it has been released. + /// </summary> + virtual public void GrabEnd(Vector3 linearVelocity, Vector3 angularVelocity,BoardGrabber grb) + { + if(m_grabbedBy2 != null) + { + if(m_grabbedBy2 == grb) + { + m_grabbedBy2 = null; + m_grabbedCollider2 = null; + } + else + { + m_grabbedBy1 = m_grabbedBy2; + m_grabbedCollider1 = m_grabbedCollider2; + m_grabbedBy2 = null; + m_grabbedCollider2 = null; + } + } + else + { + Rigidbody rb = gameObject.GetComponent<Rigidbody>(); + rb.isKinematic = m_grabbedKinematic; + rb.velocity = linearVelocity; + rb.angularVelocity = angularVelocity; + m_grabbedBy1 = null; + m_grabbedCollider1 = null; + } + } + + void Awake() + { + if (m_grabPoints.Length == 0) + { + // Get the collider from the grabbable + Collider collider = this.GetComponent<Collider>(); + if (collider == null) + { + throw new ArgumentException("Grabbables cannot have zero grab points and no collider -- please add a grab point or collider."); + } + + // Create a default grab point + m_grabPoints = new Collider[1] { collider }; + } + } + + protected virtual void Start() + { + m_grabbedKinematic = GetComponent<Rigidbody>().isKinematic; + } + + void OnDestroy() + { + if (m_grabbedBy1 != null) + { + // Notify the hand to release destroyed grabbables + m_grabbedBy1.ForceRelease(this); + } + if (m_grabbedBy2 != null) + { + // Notify the hand to release destroyed grabbables + m_grabbedBy2.ForceRelease(this); + } + } +} diff --git a/Assets/Scripts/BoardGrabbable.cs.meta b/Assets/Scripts/BoardGrabbable.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..d67decb5c31c585e17ade45673d7a833d19ed6b5 --- /dev/null +++ b/Assets/Scripts/BoardGrabbable.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b4cd79f794c08ea479a1d7625a217312 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/BoardGrabber.cs b/Assets/Scripts/BoardGrabber.cs new file mode 100644 index 0000000000000000000000000000000000000000..bc8cf7d0d73fbf58c6cbedefcf3d02bce461cb0e --- /dev/null +++ b/Assets/Scripts/BoardGrabber.cs @@ -0,0 +1,523 @@ +/************************************************************************************ +Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved. + +Licensed under the Oculus Utilities SDK License Version 1.31 (the "License"); you may not use +the Utilities SDK except in compliance with the License, which is provided at the time of installation +or download, or which otherwise accompanies this software in either electronic or hard copy form. + +You may obtain a copy of the License at +https://developer.oculus.com/licenses/utilities-1.31 + +Unless required by applicable law or agreed to in writing, the Utilities SDK distributed +under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF +ANY KIND, either express or implied. See the License for the specific language governing +permissions and limitations under the License. +************************************************************************************/ + +using System.Collections.Generic; +using UnityEngine; + +/// <summary> +/// Allows grabbing and throwing of objects with the BoardGrabbable component on them. +/// </summary> +[RequireComponent(typeof(Rigidbody))] +public class BoardGrabber : MonoBehaviour +{ + // Grip trigger thresholds for picking up objects, with some hysteresis. + public float grabBegin = 0.55f; + public float grabEnd = 0.35f; + + bool alreadyUpdated = false; + + // If true, will move the hand to the transform specified by m_parentTransform, using MovePosition in + // FixedUpdate. This allows correct physics behavior, at the cost of some latency. + // (If false, the hand can simply be attached to the hand anchor, which updates position in LateUpdate, + // gaining us a few ms of reduced latency.) + [SerializeField] + protected bool m_moveHandPosition = false; + + // Child/attached transforms of the grabber, indicating where to snap held objects to (if you snap them). + // Also used for ranking grab targets in case of multiple candidates. + [SerializeField] + protected Transform m_gripTransform = null; + // Child/attached Colliders to detect candidate grabbable objects. + [SerializeField] + protected Collider[] m_grabVolumes = null; + + // Should be OVRInput.Controller.LTouch or OVRInput.Controller.RTouch. + [SerializeField] + protected OVRInput.Controller m_controller; + + [SerializeField] + protected Transform m_parentTransform; + + [SerializeField] + protected GameObject m_player; + + protected bool m_grabVolumeEnabled = true; + protected Vector3 m_lastPos; + protected Quaternion m_lastRot; + protected Quaternion m_anchorOffsetRotation; + protected Vector3 m_anchorOffsetPosition; + protected float m_prevFlex; + protected BoardGrabbable m_grabbedObj = null; + protected Vector3 m_grabbedObjectPosOff; + protected Quaternion m_grabbedObjectRotOff; + protected Dictionary<BoardGrabbable, int> m_grabCandidates = new Dictionary<BoardGrabbable, int>(); + protected bool m_operatingWithoutOVRCameraRig = true; + + //The other hand + [SerializeField] protected BoardGrabber m_otherHand; + + //The body + [SerializeField] protected Rigidbody m_body; + + //The boundaries for the player + [SerializeField] protected BoxCollider m_playerBounds; + + //The delta buffer for vertical coordinated movement + protected float m_deltaCache = 0; + //The timestamp for last significant movement + protected float m_moveStamp = 0; + + //Different modes for the grab + protected bool m_modeNone = true; + protected bool m_modeSingle = false; + protected bool m_modeDual = false; + protected bool m_modeVertical = false; + protected bool m_modeRotationFree = false; + protected bool m_modeRotationPivot = false; + + + //The different models for the grab feedback + [SerializeField] protected MeshRenderer m_singleModeModel; + [SerializeField] protected MeshRenderer m_dualModeModel; + [SerializeField] protected MeshRenderer m_verticalModeModel; + [SerializeField] protected MeshRenderer m_rotationFreeModeModel; + [SerializeField] protected MeshRenderer m_rotationPivotModeModel; + + //Sensitivities + [SerializeField] protected float m_horizontalSensitivity = 1f; + [SerializeField] protected float m_verticalSensitivity = 1f; + [SerializeField] protected float m_rotationSensitivity = 1f; + [SerializeField] protected float m_verticalEpsilon = 0.5f; + [SerializeField] protected float m_angleEpsilon = 10f; + [SerializeField] protected float m_endMoveTime = 0.5f; + + /// <summary> + /// The currently grabbed object. + /// </summary> + public BoardGrabbable grabbedObject + { + get { return m_grabbedObj; } + } + + public void ForceRelease(BoardGrabbable grabbable) + { + bool canRelease = ( + (m_grabbedObj != null) && + (m_grabbedObj == grabbable) + ); + if (canRelease) + { + GrabEnd(); + } + } + + protected virtual void Awake() + { + m_anchorOffsetPosition = transform.localPosition; + m_anchorOffsetRotation = transform.localRotation; + + if(!m_moveHandPosition) + { + // If we are being used with an OVRCameraRig, let it drive input updates, which may come from Update or FixedUpdate. + OVRCameraRig rig = transform.GetComponentInParent<OVRCameraRig>(); + if (rig != null) + { + rig.UpdatedAnchors += (r) => {OnUpdatedAnchors();}; + m_operatingWithoutOVRCameraRig = false; + } + } + } + + protected virtual void Start() + { + m_lastPos = transform.position; + m_lastRot = transform.rotation; + if(m_parentTransform == null) + { + if(gameObject.transform.parent != null) + { + m_parentTransform = gameObject.transform.parent.transform; + } + else + { + m_parentTransform = new GameObject().transform; + m_parentTransform.position = Vector3.zero; + m_parentTransform.rotation = Quaternion.identity; + } + } + } + + virtual public void Update() + { + alreadyUpdated = false; + } + + virtual public void FixedUpdate() + { + if (m_operatingWithoutOVRCameraRig) + { + OnUpdatedAnchors(); + } + } + + // Hands follow the touch anchors by calling MovePosition each frame to reach the anchor. + // This is done instead of parenting to achieve workable physics. If you don't require physics on + // your hands or held objects, you may wish to switch to parenting. + void OnUpdatedAnchors() + { + // Don't want to MovePosition multiple times in a frame, as it causes high judder in conjunction + // with the hand position prediction in the runtime. + if (alreadyUpdated) return; + alreadyUpdated = true; + + Vector3 destPos = m_parentTransform.TransformPoint(m_anchorOffsetPosition); + Quaternion destRot = m_parentTransform.rotation * m_anchorOffsetRotation; + if (m_moveHandPosition) + { + GetComponent<Rigidbody>().MovePosition(destPos); + GetComponent<Rigidbody>().MoveRotation(destRot); + } + + if(!m_modeNone) + { + if(m_modeSingle) + { + Vector3 delta = new Vector3(transform.position.x - m_lastPos.x,0,transform.position.z - m_lastPos.z) * m_horizontalSensitivity; + m_body.transform.position -= delta; + } + else if(m_modeDual) + { + //calculating the vertical delta of both the hands + m_deltaCache = transform.position.y - m_lastPos.y; + float cumulatedDelta = 0; + if(m_otherHand.m_deltaCache != 0) + { + if( m_deltaCache > 0 && m_otherHand.m_deltaCache > 0 ) cumulatedDelta = Mathf.Min(m_deltaCache,m_otherHand.m_deltaCache); + else if( m_deltaCache < 0 && m_otherHand.m_deltaCache < 0 ) cumulatedDelta = Mathf.Max(m_deltaCache,m_otherHand.m_deltaCache); + m_deltaCache = 0; + m_otherHand.m_deltaCache = 0; + } + //calculating the rotation of this hand around the other one + float angle = - Vector3.SignedAngle( + new Vector3(m_lastPos.x + (m_otherHand.transform.position.x - m_otherHand.m_lastPos.x) -m_otherHand.transform.position.x,0,m_lastPos.z + (m_otherHand.transform.position.z - m_otherHand.m_lastPos.z) -m_otherHand.transform.position.z), + new Vector3(transform.position.x-m_otherHand.transform.position.x,0,transform.position.z-m_otherHand.transform.position.z), + Vector3.up); + + + if(!m_modeVertical && !m_modeRotationFree && !m_modeRotationPivot ) + { + if(Mathf.Abs(cumulatedDelta) > m_verticalEpsilon) + { + m_dualModeModel.enabled = false; + m_modeVertical = true; + m_verticalModeModel.enabled = true; + + m_otherHand.m_modeVertical = true; + m_otherHand.m_verticalModeModel.enabled = true; + } + else if(Mathf.Abs(angle) > m_angleEpsilon) + { + m_dualModeModel.enabled = false; + if((transform.position-m_lastPos).sqrMagnitude >= (m_otherHand.transform.position-m_otherHand.m_lastPos).sqrMagnitude) + { + m_modeRotationFree = true; + m_rotationFreeModeModel.enabled = true; + + m_otherHand.m_modeRotationPivot = true; + m_otherHand.m_rotationPivotModeModel.enabled = true; + } + else + { + m_otherHand.m_modeRotationFree = true; + m_otherHand.m_rotationFreeModeModel.enabled = true; + + m_modeRotationPivot = true; + m_rotationPivotModeModel.enabled = true; + } + } + } + + if(m_modeVertical) + { + if(m_otherHand.m_deltaCache != 0 && Mathf.Abs(cumulatedDelta) > m_verticalEpsilon) + { + m_moveStamp = Time.fixedTime; + } + if(Time.fixedTime - m_moveStamp > m_endMoveTime) + { + m_dualModeModel.enabled = true; + m_modeVertical = false; + m_verticalModeModel.enabled = false; + + m_otherHand.m_modeVertical = false; + m_otherHand.m_verticalModeModel.enabled = false; + } + m_body.transform.position -= new Vector3(0,cumulatedDelta,0)*m_verticalSensitivity; + } + else if(m_modeRotationFree) + { + if(Mathf.Abs(angle) > m_angleEpsilon) + { + m_moveStamp = Time.fixedTime; + } + if(Time.fixedTime - m_moveStamp > m_endMoveTime) + { + m_dualModeModel.enabled = true; + m_modeRotationFree = false; + m_rotationFreeModeModel.enabled = false; + + m_otherHand.m_modeRotationPivot = false; + m_otherHand.m_rotationPivotModeModel.enabled = false; + } + + m_body.transform.RotateAround(m_otherHand.transform.position,new Vector3(0,1,0),angle*m_rotationSensitivity); + + } + + } + if(m_body.transform.position.x < m_playerBounds.bounds.min.x) m_body.transform.position = new Vector3(m_playerBounds.bounds.min.x,m_body.transform.position.y,m_body.transform.position.z); + if(m_body.transform.position.y < m_playerBounds.bounds.min.y) m_body.transform.position = new Vector3(m_body.transform.position.x,m_playerBounds.bounds.min.y,m_body.transform.position.z); + if(m_body.transform.position.z < m_playerBounds.bounds.min.z) m_body.transform.position = new Vector3(m_body.transform.position.x,m_body.transform.position.y,m_playerBounds.bounds.min.z); + if(m_body.transform.position.x > m_playerBounds.bounds.max.x) m_body.transform.position = new Vector3(m_playerBounds.bounds.max.x,m_body.transform.position.y,m_body.transform.position.z); + if(m_body.transform.position.y > m_playerBounds.bounds.max.y) m_body.transform.position = new Vector3(m_body.transform.position.x,m_playerBounds.bounds.max.y,m_body.transform.position.z); + if(m_body.transform.position.z > m_playerBounds.bounds.max.z) m_body.transform.position = new Vector3(m_body.transform.position.x,m_body.transform.position.y,m_playerBounds.bounds.max.z); + } + + m_lastPos = transform.position; + m_lastRot = transform.rotation; + + float prevFlex = m_prevFlex; + // Update values from inputs + m_prevFlex = OVRInput.Get(OVRInput.Axis1D.PrimaryHandTrigger, m_controller); + + CheckForGrabOrRelease(prevFlex); + } + + void OnDestroy() + { + if (m_grabbedObj != null) + { + GrabEnd(); + } + } + + void OnTriggerEnter(Collider otherCollider) + { + // Get the grab trigger + BoardGrabbable grabbable = otherCollider.GetComponent<BoardGrabbable>() ?? otherCollider.GetComponentInParent<BoardGrabbable>(); + if (grabbable == null) return; + + // Add the grabbable + int refCount = 0; + m_grabCandidates.TryGetValue(grabbable, out refCount); + m_grabCandidates[grabbable] = refCount + 1; + } + + void OnTriggerExit(Collider otherCollider) + { + BoardGrabbable grabbable = otherCollider.GetComponent<BoardGrabbable>() ?? otherCollider.GetComponentInParent<BoardGrabbable>(); + if (grabbable == null) return; + + // Remove the grabbable + int refCount = 0; + bool found = m_grabCandidates.TryGetValue(grabbable, out refCount); + if (!found) + { + return; + } + + if (refCount > 1) + { + m_grabCandidates[grabbable] = refCount - 1; + } + else + { + m_grabCandidates.Remove(grabbable); + } + } + + protected void CheckForGrabOrRelease(float prevFlex) + { + if ((m_prevFlex >= grabBegin) && (prevFlex < grabBegin)) + { + GrabBegin(); + } + else if ((m_prevFlex <= grabEnd) && (prevFlex > grabEnd)) + { + GrabEnd(); + } + } + + + protected virtual void GrabBegin() + { + float closestMagSq = float.MaxValue; + BoardGrabbable closestGrabbable = null; + Collider closestGrabbableCollider = null; + + // Iterate grab candidates and find the closest grabbable candidate + foreach (BoardGrabbable grabbable in m_grabCandidates.Keys) + { + bool canGrab = !(grabbable.isGrabbed && !grabbable.allowOffhandGrab); + if (!canGrab) + { + continue; + } + + for (int j = 0; j < grabbable.grabPoints.Length; ++j) + { + Collider grabbableCollider = grabbable.grabPoints[j]; + // Store the closest grabbable + Vector3 closestPointOnBounds = grabbableCollider.ClosestPointOnBounds(m_gripTransform.position); + float grabbableMagSq = (m_gripTransform.position - closestPointOnBounds).sqrMagnitude; + if (grabbableMagSq < closestMagSq) + { + closestMagSq = grabbableMagSq; + closestGrabbable = grabbable; + closestGrabbableCollider = grabbableCollider; + } + } + } + + // Disable grab volumes to prevent overlaps + GrabVolumeEnable(false); + + if (closestGrabbable != null) + { + + m_grabbedObj = closestGrabbable; + m_grabbedObj.GrabBegin(this, closestGrabbableCollider); + + //if this hand is the first to grab the board + if(m_grabbedObj.grabbedBy2 == null) + { + m_modeNone = false; + + m_modeSingle = true; + m_singleModeModel.enabled = true; + } + else + { + m_modeNone = false; + + m_modeDual = true; + m_dualModeModel.enabled = true; + //we also change the mode for the other hand + m_otherHand.m_modeSingle = false; + m_otherHand.m_singleModeModel.enabled = false; + + m_otherHand.m_modeDual = true; + m_otherHand.m_dualModeModel.enabled = true; + } + + m_lastPos = transform.position; + m_lastRot = transform.rotation; + + + SetPlayerIgnoreCollision(m_grabbedObj.gameObject, true); + } + } + + protected void GrabEnd() + { + if (m_grabbedObj != null) + { + OVRPose localPose = new OVRPose { position = OVRInput.GetLocalControllerPosition(m_controller), orientation = OVRInput.GetLocalControllerRotation(m_controller) }; + OVRPose offsetPose = new OVRPose { position = m_anchorOffsetPosition, orientation = m_anchorOffsetRotation }; + localPose = localPose * offsetPose; + + OVRPose trackingSpace = transform.ToOVRPose() * localPose.Inverse(); + Vector3 linearVelocity = trackingSpace.orientation * OVRInput.GetLocalControllerVelocity(m_controller); + Vector3 angularVelocity = trackingSpace.orientation * OVRInput.GetLocalControllerAngularVelocity(m_controller); + + //we change our mode to be correct + m_modeNone = true; + m_modeSingle = false; + m_singleModeModel.enabled = false; + m_modeDual = false; + m_dualModeModel.enabled = false; + m_modeVertical = false; + m_verticalModeModel.enabled = false; + m_modeRotationFree = false; + m_rotationFreeModeModel.enabled = false; + m_modeRotationPivot = false; + m_rotationPivotModeModel.enabled = false; + //we also check the mode of the opposite hand + if(m_grabbedObj.grabbedBy2 != null) + { + m_otherHand.m_modeNone = false; + m_otherHand.m_modeSingle = true; + m_otherHand.m_singleModeModel.enabled = true; + m_otherHand.m_modeDual = false; + m_otherHand.m_dualModeModel.enabled = false; + m_otherHand.m_modeVertical = false; + m_otherHand.m_verticalModeModel.enabled = false; + m_otherHand.m_modeRotationFree = false; + m_otherHand.m_rotationFreeModeModel.enabled = false; + m_otherHand.m_modeRotationPivot = false; + m_otherHand.m_rotationPivotModeModel.enabled = false; + } + + GrabbableRelease(Vector3.zero, Vector3.zero); + } + + // Re-enable grab volumes to allow overlap events + GrabVolumeEnable(true); + } + + protected void GrabbableRelease(Vector3 linearVelocity, Vector3 angularVelocity) + { + m_grabbedObj.GrabEnd(linearVelocity, angularVelocity,this); + SetPlayerIgnoreCollision(m_grabbedObj.gameObject, false); + m_grabbedObj = null; + } + + protected virtual void GrabVolumeEnable(bool enabled) + { + if (m_grabVolumeEnabled == enabled) + { + return; + } + + m_grabVolumeEnabled = enabled; + for (int i = 0; i < m_grabVolumes.Length; ++i) + { + Collider grabVolume = m_grabVolumes[i]; + grabVolume.enabled = m_grabVolumeEnabled; + } + + if (!m_grabVolumeEnabled) + { + m_grabCandidates.Clear(); + } + } + + protected void SetPlayerIgnoreCollision(GameObject grabbable, bool ignore) + { + if (m_player != null) + { + Collider playerCollider = m_player.GetComponent<Collider>(); + if (playerCollider != null) + { + Collider[] colliders = grabbable.GetComponents<Collider>(); + foreach (Collider c in colliders) + { + Physics.IgnoreCollision(c, playerCollider, ignore); + } + } + } + } +} diff --git a/Assets/Scripts/BoardGrabber.cs.meta b/Assets/Scripts/BoardGrabber.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..00a47824e1c172d45d6ea732ced4b24b268ecc76 --- /dev/null +++ b/Assets/Scripts/BoardGrabber.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ec9ec68ff6914144eba53c8f5d5d187c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/GroundGrabber.cs b/Assets/Scripts/GroundGrabber.cs index 1772d7a6d97349714d01b2e12aff0d4e42b57958..0759f734027f3a60ef4ea214c953a28a2cadda80 100644 --- a/Assets/Scripts/GroundGrabber.cs +++ b/Assets/Scripts/GroundGrabber.cs @@ -28,6 +28,7 @@ public class GroundGrabber : MonoBehaviour [SerializeField] protected bool m_moveHandPosition = false; + // Child/attached transforms of the grabber, indicating where to snap held objects to (if you snap them). // Also used for ranking grab targets in case of multiple candidates. [SerializeField] @@ -51,6 +52,15 @@ public class GroundGrabber : MonoBehaviour [SerializeField] protected float m_sensitivity = 1f; [SerializeField] protected float m_verticalSensitivity = 1f; + [SerializeField] protected BoxCollider m_playerBounds; + + [SerializeField] protected MeshRenderer m_pole ; + + [SerializeField] protected MeshRenderer m_rotator ; + + [SerializeField] protected GroundGrabber otherHand; + + [SerializeField] protected LineRenderer m_line ; protected bool m_grabVolumeEnabled = true; protected Vector3 m_lastPos; @@ -63,10 +73,19 @@ public class GroundGrabber : MonoBehaviour protected Quaternion m_grabbedObjectRotOff; protected Dictionary<GrabbableGround, int> m_grabCandidates = new Dictionary<GrabbableGround, int>(); protected bool m_operatingWithoutOVRCameraRig = true; - - public Vector3 m_rotationCenter ; - public Vector3 m_previousRotationPosition ; + protected Vector3 m_rotationCenter ; + protected Vector3 m_previousRotationPosition ; protected bool m_dualMode = false; + protected bool pivot = false; + protected bool m_modeRotation = false; + protected float m_rotationTimer = 0; + [SerializeField] protected float m_rotationEspsilon = 0.01f; + [SerializeField] protected float m_stopRotationTime = 0.5f; + protected bool m_modeVertical = false; + protected float m_verticalTimer = 0; + [SerializeField] protected float m_verticalEspsilon = 0.1f; + [SerializeField] protected float m_stopVerticalTime = 0.5f; + /// <summary> @@ -135,19 +154,28 @@ public class GroundGrabber : MonoBehaviour if(m_grabbedObj == null) { m_dualMode = false; + m_line.enabled = false; + m_rotator.enabled = false; } - else if(m_grabbedObj.nbGrab>=2 && m_dualMode == false) + else if(m_grabbedObj.nbGrab>=2) { m_dualMode = true; + m_line.enabled = true; } - else if (m_grabbedObj.nbGrab<2 && m_dualMode == true) + else if (m_grabbedObj.nbGrab<2) { m_dualMode = false; + m_line.enabled = false; + m_rotator.enabled = false; } if (m_operatingWithoutOVRCameraRig) { OnUpdatedAnchors(); + + } + m_line.SetPosition(0,transform.position); + m_line.SetPosition(1,otherHand.transform.position); } // Hands follow the touch anchors by calling MovePosition each frame to reach the anchor. @@ -165,8 +193,57 @@ public class GroundGrabber : MonoBehaviour Vector3 destPos = m_parentTransform.TransformPoint(m_anchorOffsetPosition); Quaternion destRot = m_parentTransform.rotation * m_anchorOffsetRotation; Vector3 delta; - if(m_dualMode) delta =( new Vector3(0,transform.position.y - m_lastPos.y,0)) * m_verticalSensitivity; - else delta = (new Vector3(transform.position.x - m_lastPos.x,0,transform.position.z - m_lastPos.z)) * m_sensitivity; + float angle = 0; + + if(m_dualMode) + { + delta =( new Vector3(0,((transform.position.y - m_lastPos.y)+(otherHand.transform.position.y - otherHand.m_lastPos.y))/2,0)) * m_verticalSensitivity; + angle = - Vector3.SignedAngle(m_previousRotationPosition-m_rotationCenter,transform.position-m_rotationCenter,Vector3.up); + + if(!m_modeRotation && Mathf.Abs(delta.y) > m_verticalEspsilon) + { + m_modeVertical = true; + m_verticalTimer = Time.fixedTime; + otherHand.m_modeVertical = true; + otherHand.m_verticalTimer = Time.fixedTime; + } + else if ( !m_modeVertical && Mathf.Abs(angle) > m_rotationEspsilon) + { + m_modeRotation = true; + m_rotationTimer = Time.fixedTime; + m_line.enabled = true; + m_rotator.enabled = true; + + otherHand.pivot = true; + otherHand.m_modeRotation = true; + otherHand.m_rotationTimer = Time.fixedTime; + } + else if( m_modeVertical && Time.fixedTime-m_verticalTimer > m_stopVerticalTime) + { + m_modeVertical = false; + otherHand.m_modeVertical = false; + } + else if( m_modeRotation && Time.fixedTime-m_rotationTimer > m_stopRotationTime) + { + m_modeRotation = false; + + m_line.enabled = false; + m_rotator.enabled = false; + + otherHand.pivot = false; + otherHand.m_modeRotation = false; + } + + + } + else + { + delta = (new Vector3(transform.position.x - m_lastPos.x,0,transform.position.z - m_lastPos.z)) * m_sensitivity; + } + + + + if (m_moveHandPosition) { @@ -176,7 +253,7 @@ public class GroundGrabber : MonoBehaviour if (!m_parentHeldObject) { - MoveGrabbedObject(destPos, destRot,delta,false); + MoveGrabbedObject(destPos, destRot,delta,angle,false); } @@ -287,56 +364,24 @@ public class GroundGrabber : MonoBehaviour if(m_grabbedObj.nbGrab>=2) { m_dualMode = true; - Transform other = m_grabbedObj.otherParentTransform(this); - m_rotationCenter = new Vector3((transform.position.x +other.position.x)/2,(transform.position.y +other.position.y)/2,(transform.position.z +other.position.z)/2); - m_grabbedObj.otherGrabbedBy(this).m_rotationCenter = new Vector3(m_rotationCenter.x,m_rotationCenter.y,m_rotationCenter.z); - m_grabbedObj.otherGrabbedBy(this).m_previousRotationPosition = new Vector3(other.position.x,other.position.y,other.position.z); - + otherHand.m_dualMode = true; + m_previousRotationPosition = new Vector3(transform.position.x,transform.position.y,transform.position.z); - } - + otherHand.m_rotationCenter = transform.position; + + m_rotationCenter = otherHand.transform.position; + otherHand.m_previousRotationPosition = new Vector3(otherHand.transform.position.x,otherHand.transform.position.y,otherHand.transform.position.z); - m_lastPos = transform.position; - m_lastRot = transform.rotation; - - /* - // Set up offsets for grabbed object desired position relative to hand. - if(m_grabbedObj.snapPosition) - { - m_grabbedObjectPosOff = m_gripTransform.localPosition; - if(m_grabbedObj.snapOffset) - { - Vector3 snapOffset = m_grabbedObj.snapOffset.position; - if (m_controller == OVRInput.Controller.LTouch) snapOffset.x = -snapOffset.x; - m_grabbedObjectPosOff += snapOffset; - } } else { - Vector3 relPos = m_grabbedObj.transform.position - transform.position; - relPos = Quaternion.Inverse(transform.rotation) * relPos; - m_grabbedObjectPosOff = relPos; + m_pole.enabled = true; } - if (m_grabbedObj.snapOrientation) - { - m_grabbedObjectRotOff = m_gripTransform.localRotation; - if(m_grabbedObj.snapOffset) - { - m_grabbedObjectRotOff = m_grabbedObj.snapOffset.rotation * m_grabbedObjectRotOff; - } - } - else - { - Quaternion relOri = Quaternion.Inverse(transform.rotation) * m_grabbedObj.transform.rotation; - m_grabbedObjectRotOff = relOri; - } - */ - // Note: force teleport on grab, to avoid high-speed travel to dest which hits a lot of other objects at high - // speed and sends them flying. The grabbed object may still teleport inside of other objects, but fixing that - // is beyond the scope of this demo. - //if(m_grabbedObj.nbGrab == 1) MoveGrabbedObject(m_lastPos, m_lastRot,new Vector3(0,0,0), true); + m_lastPos = transform.position; + m_lastRot = transform.rotation; + SetPlayerIgnoreCollision(m_grabbedObj.gameObject, true); if (m_parentHeldObject) { @@ -345,23 +390,56 @@ public class GroundGrabber : MonoBehaviour } } - protected virtual void MoveGrabbedObject(Vector3 pos, Quaternion rot,Vector3 delta, bool forceTeleport = false) + protected virtual void MoveGrabbedObject(Vector3 pos, Quaternion rot,Vector3 delta,float angle, bool forceTeleport = false) { if (m_grabbedObj == null) { return; } - if( m_grabbedObj.grabbed1 == this) m_body.transform.position -= delta; - + if( !m_dualMode && m_grabbedObj.grabbed1 == this) + { + m_body.transform.position -= delta; + } - if(m_dualMode) + + + if(m_dualMode&& m_modeRotation &&!pivot) { - float angle = - Vector3.SignedAngle(m_previousRotationPosition-m_rotationCenter,transform.position-m_rotationCenter,Vector3.up); m_body.transform.RotateAround(m_rotationCenter,new Vector3(0,1,0),angle); m_grabbedObj.otherGrabbedBy(this).m_previousRotationPosition = Quaternion.Euler(0,angle,0) * (m_grabbedObj.otherGrabbedBy(this).m_previousRotationPosition - m_rotationCenter) + m_rotationCenter; m_previousRotationPosition = new Vector3(transform.position.x,transform.position.y,transform.position.z); } + + if(m_dualMode&& m_modeVertical) + { + otherHand.m_previousRotationPosition -= delta; + otherHand.m_rotationCenter -= delta; + + if(otherHand.m_previousRotationPosition.x < m_playerBounds.bounds.min.x) otherHand.m_previousRotationPosition = new Vector3(m_playerBounds.bounds.min.x,otherHand.m_previousRotationPosition.y,otherHand.m_previousRotationPosition.z); + if(otherHand.m_previousRotationPosition.y < m_playerBounds.bounds.min.y) otherHand.m_previousRotationPosition = new Vector3(otherHand.m_previousRotationPosition.x,m_playerBounds.bounds.min.y,otherHand.m_previousRotationPosition.z); + if(otherHand.m_previousRotationPosition.z < m_playerBounds.bounds.min.z) otherHand.m_previousRotationPosition = new Vector3(otherHand.m_previousRotationPosition.x,otherHand.m_previousRotationPosition.y,m_playerBounds.bounds.min.z); + if(otherHand.m_previousRotationPosition.x > m_playerBounds.bounds.max.x) otherHand.m_previousRotationPosition = new Vector3(m_playerBounds.bounds.max.x,otherHand.m_previousRotationPosition.y,otherHand.m_previousRotationPosition.z); + if(otherHand.m_previousRotationPosition.y > m_playerBounds.bounds.max.y) otherHand.m_previousRotationPosition = new Vector3(otherHand.m_previousRotationPosition.x,m_playerBounds.bounds.max.y,otherHand.m_previousRotationPosition.z); + if(otherHand.m_previousRotationPosition.z > m_playerBounds.bounds.max.z) otherHand.m_previousRotationPosition = new Vector3(otherHand.m_previousRotationPosition.x,otherHand.m_previousRotationPosition.y,m_playerBounds.bounds.max.z); + + if(otherHand.m_rotationCenter.x < m_playerBounds.bounds.min.x) otherHand.m_rotationCenter = new Vector3(m_playerBounds.bounds.min.x,otherHand.m_rotationCenter.y,otherHand.m_rotationCenter.z); + if(otherHand.m_rotationCenter.y < m_playerBounds.bounds.min.y) otherHand.m_rotationCenter = new Vector3(otherHand.m_rotationCenter.x,m_playerBounds.bounds.min.y,otherHand.m_rotationCenter.z); + if(otherHand.m_rotationCenter.z < m_playerBounds.bounds.min.z) otherHand.m_rotationCenter = new Vector3(otherHand.m_rotationCenter.x,otherHand.m_rotationCenter.y,m_playerBounds.bounds.min.z); + if(otherHand.m_rotationCenter.x > m_playerBounds.bounds.max.x) otherHand.m_rotationCenter = new Vector3(m_playerBounds.bounds.max.x,otherHand.m_rotationCenter.y,otherHand.m_rotationCenter.z); + if(otherHand.m_rotationCenter.y > m_playerBounds.bounds.max.y) otherHand.m_rotationCenter = new Vector3(otherHand.m_rotationCenter.x,m_playerBounds.bounds.max.y,otherHand.m_rotationCenter.z); + if(otherHand.m_rotationCenter.z > m_playerBounds.bounds.max.z) otherHand.m_rotationCenter = new Vector3(otherHand.m_rotationCenter.x,otherHand.m_rotationCenter.y,m_playerBounds.bounds.max.z); + + + } + + + if(m_body.transform.position.x < m_playerBounds.bounds.min.x) m_body.transform.position = new Vector3(m_playerBounds.bounds.min.x,m_body.transform.position.y,m_body.transform.position.z); + if(m_body.transform.position.y < m_playerBounds.bounds.min.y) m_body.transform.position = new Vector3(m_body.transform.position.x,m_playerBounds.bounds.min.y,m_body.transform.position.z); + if(m_body.transform.position.z < m_playerBounds.bounds.min.z) m_body.transform.position = new Vector3(m_body.transform.position.x,m_body.transform.position.y,m_playerBounds.bounds.min.z); + if(m_body.transform.position.x > m_playerBounds.bounds.max.x) m_body.transform.position = new Vector3(m_playerBounds.bounds.max.x,m_body.transform.position.y,m_body.transform.position.z); + if(m_body.transform.position.y > m_playerBounds.bounds.max.y) m_body.transform.position = new Vector3(m_body.transform.position.x,m_playerBounds.bounds.max.y,m_body.transform.position.z); + if(m_body.transform.position.z > m_playerBounds.bounds.max.z) m_body.transform.position = new Vector3(m_body.transform.position.x,m_body.transform.position.y,m_playerBounds.bounds.max.z); } @@ -391,6 +469,10 @@ public class GroundGrabber : MonoBehaviour if(m_parentHeldObject) m_grabbedObj.transform.parent = null; SetPlayerIgnoreCollision(m_grabbedObj.gameObject, false); m_grabbedObj = null; + m_pole.enabled = false; + otherHand.pivot = false; + + otherHand.m_dualMode = false; } protected virtual void GrabVolumeEnable(bool enabled) diff --git a/Assets/Scripts/TrackLocation.cs b/Assets/Scripts/TrackLocation.cs new file mode 100644 index 0000000000000000000000000000000000000000..2308e51563b0d40bc4f28fbbf82ca6edb0098d61 --- /dev/null +++ b/Assets/Scripts/TrackLocation.cs @@ -0,0 +1,14 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class TrackLocation : MonoBehaviour +{ + [SerializeField] protected Transform pseudoParent; + + // Update is called once per frame + void LateUpdate() + { + transform.position = pseudoParent.position; + } +} diff --git a/Assets/Scripts/TrackLocation.cs.meta b/Assets/Scripts/TrackLocation.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..b5a0661ff58d3181aedb4c321a1a458c7795104c --- /dev/null +++ b/Assets/Scripts/TrackLocation.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bdf952e29c996cc4db8132689a36c74a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index db32994dc120f40f26e86e67087f1df180d9555a..a70b0bd387564149bc7585eceb158b1d3e6e7977 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -14,13 +14,19 @@ EditorBuildSettings: - enabled: 0 path: Assets/Scenes/Plou/Plou_1.unity guid: b9e2594fa47377646aa1e263473882cf - - enabled: 1 + - enabled: 0 path: Assets/Scenes/Demo/Demo_1.unity guid: d7e3fd51bef470143a9efcc0786c0d7b +<<<<<<< HEAD + - enabled: 1 + path: Assets/Scenes/Altarick/test1.unity + guid: 2ee202d64779835489f3c288bfa15426 +======= - enabled: 0 path: Assets/Scenes/Sky/Demo_Sky.unity guid: a331b5422d349a8499cf3b10a7ce4842 - enabled: 0 path: Assets/Scenes/Plou/Demo_Plou_Sky 1.unity guid: 247caccad46e59a4fb5908d25be2773d +>>>>>>> c2db1555e5fbe940f9b6569cb4e850ace43a163d m_configObjects: {} diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 65f95a040e4d99e2f89294bfa0cad6d78a383102..2fb8c5b87ca99ec1c9ff51ace79d49e3ce05678e 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -13,7 +13,7 @@ PlayerSettings: useOnDemandResources: 0 accelerometerFrequency: 60 companyName: ENSIIE - productName: Groupe5-IAMGREEN + productName: com.oculus.altarick defaultCursor: {fileID: 0} cursorHotspot: {x: 0, y: 0} m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1} @@ -120,7 +120,7 @@ PlayerSettings: 16:10: 1 16:9: 1 Others: 1 - bundleVersion: 0.1 + bundleVersion: 0.2 preloadedAssets: [] metroInputSource: 0 wsaTransparentSwapchain: 0 @@ -162,7 +162,7 @@ PlayerSettings: androidSupportedAspectRatio: 1 androidMaxAspectRatio: 2.1 applicationIdentifier: - Android: com.plou.oculus + Android: com.oculus.altarick buildNumber: {} AndroidBundleVersionCode: 1 AndroidMinSdkVersion: 19