diff --git a/imgui.ini b/imgui.ini
index de57d2a63646551c564a582b5876fac13c06cbc5..63c9ec2aea36b1df0b04827a016169d2542e4741 100644
--- a/imgui.ini
+++ b/imgui.ini
@@ -4,12 +4,12 @@ Size=400,400
 Collapsed=0
 
 [Window][Hello, world!]
-Pos=323,198
+Pos=91,122
 Size=703,254
 Collapsed=0
 
 [Window][Dear ImGui Demo]
-Pos=1256,131
+Pos=999,94
 Size=550,680
 Collapsed=0
 
diff --git a/main.cpp b/main.cpp
index c2b892afc7b45eaab25ab2e47315615cd4617da0..72665499e4c5bc15ae78c7cd3fd272b00ef33755 100644
--- a/main.cpp
+++ b/main.cpp
@@ -321,7 +321,7 @@ int main(int argc, char **argv)
             // See render_gl.h on what OpenGL environment mpv expects, and
             // other API details.
             mpv_render_context_render(mpv_gl, params);
-            SDL_GL_SwapWindow(window);
+            // SDL_GL_SwapWindow(window);
         }
 
         // Start the Dear ImGui frame
@@ -368,10 +368,11 @@ int main(int argc, char **argv)
 
         // Rendering
         ImGui::Render();
-        glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y);
-        glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w);
-        glClear(GL_COLOR_BUFFER_BIT);
+        // glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y);
+        // glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w);
+        // glClear(GL_COLOR_BUFFER_BIT);
         ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
+
         SDL_GL_SwapWindow(window);
     }