diff --git a/imgui.ini b/imgui.ini index de57d2a63646551c564a582b5876fac13c06cbc5..63c9ec2aea36b1df0b04827a016169d2542e4741 100644 --- a/imgui.ini +++ b/imgui.ini @@ -4,12 +4,12 @@ Size=400,400 Collapsed=0 [Window][Hello, world!] -Pos=323,198 +Pos=91,122 Size=703,254 Collapsed=0 [Window][Dear ImGui Demo] -Pos=1256,131 +Pos=999,94 Size=550,680 Collapsed=0 diff --git a/main.cpp b/main.cpp index c2b892afc7b45eaab25ab2e47315615cd4617da0..72665499e4c5bc15ae78c7cd3fd272b00ef33755 100644 --- a/main.cpp +++ b/main.cpp @@ -321,7 +321,7 @@ int main(int argc, char **argv) // See render_gl.h on what OpenGL environment mpv expects, and // other API details. mpv_render_context_render(mpv_gl, params); - SDL_GL_SwapWindow(window); + // SDL_GL_SwapWindow(window); } // Start the Dear ImGui frame @@ -368,10 +368,11 @@ int main(int argc, char **argv) // Rendering ImGui::Render(); - glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y); - glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w); - glClear(GL_COLOR_BUFFER_BIT); + // glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y); + // glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w); + // glClear(GL_COLOR_BUFFER_BIT); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); + SDL_GL_SwapWindow(window); }