From 07830224a80e564eccc9122ea068111838c19dd8 Mon Sep 17 00:00:00 2001 From: Kubat <mael.martin31@gmail.com> Date: Tue, 16 Jun 2020 19:55:47 +0200 Subject: [PATCH] Clean stuff --- main.cpp | 14 ++++---------- 1 file changed, 4 insertions(+), 10 deletions(-) diff --git a/main.cpp b/main.cpp index 7266549..fa6c0b3 100644 --- a/main.cpp +++ b/main.cpp @@ -137,11 +137,6 @@ int main(int argc, char **argv) return 1; } - // Bind mpv and sdl - SDL_GLContext glcontext = SDL_GL_CreateContext(window); - if (!glcontext) - die("failed to create SDL GL context"); - // TODO Name correctly those things int __one[] = {1}; auto __something = (mpv_opengl_init_params){ @@ -170,7 +165,7 @@ int main(int argc, char **argv) if (mpv_render_context_create(&mpv_gl, mpv, params) < 0) die("failed to initialize mpv GL context"); - // We use events for thread-safe notification of the SDL main loop. + // We use events for thread-safe notification of the SDL main loop. // Generally, the wakeup callbacks (set further below) should do as least // work as possible, and merely wake up another thread to do actual work. // On SDL, waking up the mainloop is the ideal course of action. SDL's @@ -181,7 +176,7 @@ int main(int argc, char **argv) wakeup_on_mpv_events == (Uint32)-1) die("could not register events"); - // When normal mpv events are available. + // When normal mpv events are available. mpv_set_wakeup_callback(mpv, on_mpv_events, NULL); // When there is a need to call mpv_render_context_update(), which can @@ -301,13 +296,13 @@ int main(int argc, char **argv) if (redraw) { int w, h; + int __one__one = 1; + SDL_GetWindowSize(window, &w, &h); auto __thing1 = (mpv_opengl_fbo){ .fbo = 0, .w = w, .h = h, }; - int __one__one = 1; - SDL_GetWindowSize(window, &w, &h); mpv_render_param params[] = { // Specify the default framebuffer (0) as target. This will // render onto the entire screen. If you want to show the video @@ -321,7 +316,6 @@ int main(int argc, char **argv) // See render_gl.h on what OpenGL environment mpv expects, and // other API details. mpv_render_context_render(mpv_gl, params); - // SDL_GL_SwapWindow(window); } // Start the Dear ImGui frame -- GitLab