From 80a6e31a4a366f47a0b6c5c453da4a88822dcbb8 Mon Sep 17 00:00:00 2001 From: Quentin LECOMTE <quentin.lecomte@ensiie.fr> Date: Mon, 3 May 2021 16:20:46 +0200 Subject: [PATCH] Replace boucle_de_jeu.pde --- build/boucle_de_jeu/boucle_de_jeu.pde | 31 +++++++++++++++------------ 1 file changed, 17 insertions(+), 14 deletions(-) diff --git a/build/boucle_de_jeu/boucle_de_jeu.pde b/build/boucle_de_jeu/boucle_de_jeu.pde index 4674e50..a144a85 100644 --- a/build/boucle_de_jeu/boucle_de_jeu.pde +++ b/build/boucle_de_jeu/boucle_de_jeu.pde @@ -96,7 +96,7 @@ void setup() { //sons bgMusic = new SoundFile(this, "bgmusic.wav"); - battle = new SoundFile(this, "battle.mp3"); + battle = new SoundFile(this, "battle.wav"); droite1 = new SoundFile(this, "droite1.wav"); droite2 = new SoundFile(this, "droite2.wav"); droite3 = new SoundFile(this, "droite3.wav"); @@ -109,15 +109,15 @@ void setup() { epee1 = new SoundFile(this, "sching.wav"); epee2 = new SoundFile(this, "schyang.wav"); epee3 = new SoundFile(this, "sling.wav"); - woosh = new SoundFile(this, "woosh.mp3"); - clang1 = new SoundFile(this, "bangbang.mp3"); - clang2 = new SoundFile(this, "pafpaf.mp3"); - clang3 = new SoundFile(this, "bonk.mp3"); + woosh = new SoundFile(this, "woosh.wav"); + clang1 = new SoundFile(this, "bangbang.wav"); + clang2 = new SoundFile(this, "pafpaf.wav"); + clang3 = new SoundFile(this, "bonk.wav"); aie = new SoundFile(this, "aie.wav"); mort = new SoundFile(this, "mort.wav"); - cri1 = new SoundFile(this, "cri.mp3"); + cri1 = new SoundFile(this, "cri.wav"); cri2 = new SoundFile(this, "rale.wav"); - gameover = new SoundFile(this, "gameover.mp3"); + gameover = new SoundFile(this, "gameover.wav"); instructions = new SoundFile(this, "instructions.wav"); textFont(createFont("SansSerif", 30 * displayDensity)); @@ -150,7 +150,7 @@ void slash(float a,float b,float c,float d,color col,float offset,float lastcomp } void fade(int n){ - pg = createGraphics(displayWidth,displayHeight); + pg = createGraphics(displayWidth,displayHeight); pg.beginDraw(); pg.background(0,0,0,n); pg.endDraw(); @@ -174,12 +174,15 @@ void draw() { text("Instructions", startX+startSizeX/50, startY+startSizeY/3, startSizeX, startSizeY); break; case 1 : //Correspond au jeu en lui-même - if (bgMusic.isPlaying()){ - bgMusic.stop(); - } - if (!battle.isPlaying()){ - battle.play(); - } + + if (bgMusic.isPlaying() || instructions.isPlaying()){ + instructions.stop(); + bgMusic.stop(); + } + if (!battle.isPlaying()){ + battle.play(); + } + if (vie == 3){ image(troiscoeur, 0, 0, displayWidth, troiscoeur.height * (displayWidth/troiscoeur.width)); } -- GitLab