From 62e7aa2d86a64564cbb8c5ac68bda775af4e20a3 Mon Sep 17 00:00:00 2001
From: Quentin LECOMTE <quentin.lecomte@ensiie.fr>
Date: Mon, 3 May 2021 17:56:47 +0200
Subject: [PATCH] =?UTF-8?q?adaptation=20de=20l'acc=C3=A9l=C3=A9ration?=
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---
 build/boucle_de_jeu/boucle_de_jeu.pde | 18 +++++++++---------
 1 file changed, 9 insertions(+), 9 deletions(-)

diff --git a/build/boucle_de_jeu/boucle_de_jeu.pde b/build/boucle_de_jeu/boucle_de_jeu.pde
index 29ccf58..46868d7 100644
--- a/build/boucle_de_jeu/boucle_de_jeu.pde
+++ b/build/boucle_de_jeu/boucle_de_jeu.pde
@@ -302,11 +302,11 @@ void draw() {
           combo += 1;
           if (max_combo < combo) max_combo = combo;
           reaction = init_reaction;
-          init_reaction -= 0.3;
-          if (init_reaction < 1) init_reaction = 1;
+          init_reaction -= 0.1;
+          if (init_reaction < 2) init_reaction = 2;
           ennemy_move = -1;
           cooldown_ennemy = init_cooldown;
-          init_cooldown -= 0.1;
+          init_cooldown -= 0.3;
           if (init_cooldown < 1) init_cooldown = 1;
           int sound = int(random(4));
           switch (sound) {
@@ -324,11 +324,11 @@ void draw() {
           combo += 1;
           if (max_combo < combo) max_combo = combo;
           reaction = init_reaction;
-          init_reaction -= 0.3;
-          if (init_reaction < 1) init_reaction = 1;
+          init_reaction -= 0.1;
+          if (init_reaction < 2) init_reaction = 2;
           ennemy_move = -1;
           cooldown_ennemy = init_cooldown;
-          init_cooldown -= 0.1;
+          init_cooldown -= 0.3;
           if (init_cooldown < 1) init_cooldown = 1;
           int sound = int(random(4));
           switch (sound) {
@@ -347,11 +347,11 @@ void draw() {
           combo += 1;
           if (max_combo < combo) max_combo = combo;
           reaction = init_reaction;
-          init_reaction -= 0.3;
-          if (init_reaction < 1) init_reaction = 1;
+          init_reaction -= 0.1;
+          if (init_reaction < 2) init_reaction = 2;
           ennemy_move = -1;
           cooldown_ennemy = init_cooldown;
-          init_cooldown -= 0.1;
+          init_cooldown -= 0.3;
           if (init_cooldown < 1) init_cooldown = 1;
           int sound = int(random(4));
           switch (sound) {
-- 
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