diff --git a/build/boucle_de_jeu/boucle_de_jeu.pde b/build/boucle_de_jeu/boucle_de_jeu.pde
index 29ccf58fc170c2475d517612ccdf43f6654721e4..46868d77c6f564a896deb2e96bb8310396ae38fd 100644
--- a/build/boucle_de_jeu/boucle_de_jeu.pde
+++ b/build/boucle_de_jeu/boucle_de_jeu.pde
@@ -302,11 +302,11 @@ void draw() {
           combo += 1;
           if (max_combo < combo) max_combo = combo;
           reaction = init_reaction;
-          init_reaction -= 0.3;
-          if (init_reaction < 1) init_reaction = 1;
+          init_reaction -= 0.1;
+          if (init_reaction < 2) init_reaction = 2;
           ennemy_move = -1;
           cooldown_ennemy = init_cooldown;
-          init_cooldown -= 0.1;
+          init_cooldown -= 0.3;
           if (init_cooldown < 1) init_cooldown = 1;
           int sound = int(random(4));
           switch (sound) {
@@ -324,11 +324,11 @@ void draw() {
           combo += 1;
           if (max_combo < combo) max_combo = combo;
           reaction = init_reaction;
-          init_reaction -= 0.3;
-          if (init_reaction < 1) init_reaction = 1;
+          init_reaction -= 0.1;
+          if (init_reaction < 2) init_reaction = 2;
           ennemy_move = -1;
           cooldown_ennemy = init_cooldown;
-          init_cooldown -= 0.1;
+          init_cooldown -= 0.3;
           if (init_cooldown < 1) init_cooldown = 1;
           int sound = int(random(4));
           switch (sound) {
@@ -347,11 +347,11 @@ void draw() {
           combo += 1;
           if (max_combo < combo) max_combo = combo;
           reaction = init_reaction;
-          init_reaction -= 0.3;
-          if (init_reaction < 1) init_reaction = 1;
+          init_reaction -= 0.1;
+          if (init_reaction < 2) init_reaction = 2;
           ennemy_move = -1;
           cooldown_ennemy = init_cooldown;
-          init_cooldown -= 0.1;
+          init_cooldown -= 0.3;
           if (init_cooldown < 1) init_cooldown = 1;
           int sound = int(random(4));
           switch (sound) {