diff --git a/build/boucle_de_jeu/boucle_de_jeu.pde b/build/boucle_de_jeu/boucle_de_jeu.pde index 29ccf58fc170c2475d517612ccdf43f6654721e4..46868d77c6f564a896deb2e96bb8310396ae38fd 100644 --- a/build/boucle_de_jeu/boucle_de_jeu.pde +++ b/build/boucle_de_jeu/boucle_de_jeu.pde @@ -302,11 +302,11 @@ void draw() { combo += 1; if (max_combo < combo) max_combo = combo; reaction = init_reaction; - init_reaction -= 0.3; - if (init_reaction < 1) init_reaction = 1; + init_reaction -= 0.1; + if (init_reaction < 2) init_reaction = 2; ennemy_move = -1; cooldown_ennemy = init_cooldown; - init_cooldown -= 0.1; + init_cooldown -= 0.3; if (init_cooldown < 1) init_cooldown = 1; int sound = int(random(4)); switch (sound) { @@ -324,11 +324,11 @@ void draw() { combo += 1; if (max_combo < combo) max_combo = combo; reaction = init_reaction; - init_reaction -= 0.3; - if (init_reaction < 1) init_reaction = 1; + init_reaction -= 0.1; + if (init_reaction < 2) init_reaction = 2; ennemy_move = -1; cooldown_ennemy = init_cooldown; - init_cooldown -= 0.1; + init_cooldown -= 0.3; if (init_cooldown < 1) init_cooldown = 1; int sound = int(random(4)); switch (sound) { @@ -347,11 +347,11 @@ void draw() { combo += 1; if (max_combo < combo) max_combo = combo; reaction = init_reaction; - init_reaction -= 0.3; - if (init_reaction < 1) init_reaction = 1; + init_reaction -= 0.1; + if (init_reaction < 2) init_reaction = 2; ennemy_move = -1; cooldown_ennemy = init_cooldown; - init_cooldown -= 0.1; + init_cooldown -= 0.3; if (init_cooldown < 1) init_cooldown = 1; int sound = int(random(4)); switch (sound) {